nw::gfx::ParticleEmitter Classclass ParticleEmitter : public nw::gfx::TransformNode
Class that represents particle emitters.
nw::gfx::ParticleEmitter::Description
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Content to configure. |
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TraversalResults
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Definition of the bit flag indicating the traversal results.(Derived from SceneNode. |
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typedef Definitions
CalculateMatrixSignal
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Definition of a callback signal that is called during matrix calculation.(Derived TransformNode. |
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CalculateMatrixSlot
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Definition of a callback slot that is called during matrix calculation.(Derived TransformNode. |
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UpdateSignal
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Definition of a callback signal that is called during updates.(Derived from SceneNode. |
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UpdateSlot
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Definition of a callback slot that is called during updates.(Derived from SceneNode. |
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DEFAULT_MAX_CHILDREN
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Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject. |
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DEFAULT_MAX_CALLBACKS
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Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject. |
| S |
MAX_NAME_LENGTH
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Limit on names of scene objects.(Derived from SceneObject. |
NW_UT_RUNTIME_TYPEINFO
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| protected | m_Children | Child node.(Derived from SceneNode. |
| protected | m_AnimBinding | Animation binding.(Derived from SceneNode. |
| Create/Destroy | ||
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| S | Create | Creates ParticleEmitter nodes from resources. |
| S | GetMemorySize | Gets the device memory size required at time of creation. |
DestroyBranch
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Destroys all nodes on the current branch, including the current node.(Derived from SceneNode. |
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Destroy
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Destroys an object.(Derived from GfxObject. |
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| Update | ||
| V |
Accept
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Accepts visitors. |
UpdateParticleFrame
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Updates frames. | |
| Reset | Resets an emitter to its initial state. | |
| Set/Get | ||
GetEmissionCount
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Calculates the emission volume. | |
GetResParticleEmitter
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Gets the resource. | |
SetParticleSet
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Sets the ParticleSet into which emitted particles are passed.Note: This corresponds to the value of the "Emit to" field in CreativeStudio. |
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GetParticleSet
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Gets the ParticleSet into which emitted particles are passed.Note: This corresponds to the value of the "Emit to" field in CreativeStudio. |
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ParticleAnimFrameController
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Gets the animation frame control information. | |
| GetResParticleEmitterParameterCopy | Gets resources for emitter parameter. | |
| GetResParticleFormCopy | Gets resources for shape (form). | |
| IsAlive | Checks whether the particle's emission time has ended. | |
| Emission | ||
| Emission | Performs emission-related operations. | |
| Resources | ||
GetResTransformNode
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Gets the transform node resource.(Derived TransformNode. |
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GetResSceneNode
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Gets the scene node resource.(Derived from SceneNode. |
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GetResSceneObject
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Gets the scene object resource.(Derived from SceneObject. |
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| GetName | Gets the name from the resource.(Derived from SceneObject. |
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| Transform | ||
| Transform | Gets the transformation info.(Derived TransformNode. |
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WorldMatrix
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Gets the world matrix.(Derived TransformNode. |
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WorldTransform
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Gets the detailed transformation info after WorldMatrix calculation.(Derived TransformNode. |
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InverseWorldMatrix
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Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived TransformNode. |
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InvalidateInverseWorldMatrix
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Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived TransformNode. |
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| V | UpdateDirection | Updates the direction information. |
| V | UpdateTransform | Updates conversion information. |
| Scene Tree | ||
| V |
TrackbackWorldMatrix
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Tracks back to the parent node and gets the world matrix. |
| V | TrackbackWorldTransform | Tracks back to the parent node and gets the world transform. |
| V | TrackbackLocalTransform | Tracks back to the parent node and gets the local transform. |
| NW_DEPRECATED_FUNCTION | Inherits transform conversion information from the parent node.(Derived TransformNode. |
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| V | InheritTraversalResults | Inherits transform conversion information from the parent node. |
AttachChild
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Attaches a child.(Derived from SceneNode. |
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DetachChild
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Removes a child.(Derived from SceneNode. |
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GetChildBegin
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Gets the beginning of a child.(Derived from SceneNode. |
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GetChildEnd
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Gets the end of a child.(Derived from SceneNode. |
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DetachAllChildren
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Removes all children.(Derived from SceneNode. |
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| Callbacks | ||
PostCalculateWorldMatrixSignal
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Gets the signal after world matrix calculation.(Derived TransformNode. |
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PreUpdateSignal
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Gets the signal before the scene node is updated.(Derived from SceneNode. |
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| Animation | ||
GetAnimBinding
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Gets the animation binding.(Derived from SceneNode. |
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SetAnimBinding
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Sets the animation binding.(Derived from SceneNode. |
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| UpdateFrame | Updates the frames for all configured animation objects.(Derived from SceneNode. |
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| Traverse | ||
GetTraversalResults
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Gets the results of a traversal.(Derived from SceneNode. |
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SetTraversalResults
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Sets the results of a traversal.(Derived from SceneNode. |
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IsEnabledResults
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Gets a value indicating whether a given traversal result is enabled.(Derived from SceneNode. |
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EnableTraversalResults
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Enables the results of a traversal.(Derived from SceneNode. |
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DisableTraversalResults
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Disables the results of a traversal.(Derived from SceneNode. |
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ResetTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode. |
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CopyTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode. |
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SetBranchVisible
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Sets the flag used to render below the node.(Derived from SceneNode. |
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| IsBranchVisible | Gets the flag used to render below the node.(Derived from SceneNode. |
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| Constructors and Destructors | ||
| protected |
ParticleEmitter
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Constructor. |
| protected V |
~ParticleEmitter
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Destructor. |
| protected V | Initialize | Allocates memory for and initialized members. |
| Other | ||
| protected | CalcInheritingDiretion | Calculates the direction in which conversion information for parent nodes is inherited.(Derived TransformNode. |
| protected |
IsCircularReference
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Returns true if there is a circular reference.(Derived from SceneNode. |
| protected |
AcceptChildren
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Makes all nodes accept visitors.(Derived from SceneNode. |
nw::gfx::GfxObject
nw::gfx::SceneObject
nw::gfx::SceneNode
nw::gfx::TransformNode
nw::gfx::ParticleEmitter
CONFIDENTIAL