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50    <title>nw::demo::SceneSystem::Description</title>
51  </head>
52  <body>
53    <h1><CODE>nw::demo::SceneSystem::Description</CODE> Structure</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">struct Description
57{
58   <span>s32</span> maxSceneNodes;
59   <span>s32</span> maxModels;
60   <span>s32</span> maxSkeletalModels;
61   <span>s32</span> maxCameras;
62   <span>s32</span> maxLights;
63   <span>s32</span> maxFragmentLights;
64   <span>s32</span> maxVertexLights;
65   <span>s32</span> maxHemiSphereLights;
66   <span>s32</span> maxAmbientLights;
67   <span>s32</span> maxFogs;
68   <span>s32</span> maxParticleSets;
69   <span>s32</span> maxParticleEmitters;
70   <span>s32</span> maxParticleModels;
71   <span>s32</span> maxBones;
72   <span>s32</span> maxMaterials;
73   bool isFixedSizeMemory;
74};
75</pre>
76    </div>
77    <h2>Description</h2>
78    <div class="section">
79      <p>Scene system settings.</p>
80    </div>
81    <a name="variable" id="variable">
82      <h2>Member Variables</h2>
83      <div class="section">
84        <table class="members">
85          <tr>
86            <td width="100"> </td>
87            <th>
88              <span class="argument">maxSceneNodes</span>
89            </th>
90            <td>Represents maximum number of scene nodes.</td>
91          </tr>
92          <tr>
93            <td width="100"> </td>
94            <th>
95              <span class="argument">maxModels</span>
96            </th>
97            <td>Represents maximum number of models.</td>
98          </tr>
99          <tr>
100            <td width="100"> </td>
101            <th>
102              <span class="argument">maxSkeletalModels</span>
103            </th>
104            <td>Represents maximum number of skeletal models.</td>
105          </tr>
106          <tr>
107            <td width="100"> </td>
108            <th>
109              <span class="argument">maxCameras</span>
110            </th>
111            <td>Represents maximum number of cameras.</td>
112          </tr>
113          <tr>
114            <td width="100"> </td>
115            <th>
116              <span class="argument">maxLights</span>
117            </th>
118            <td>Represents the maximum number of lights.</td>
119          </tr>
120          <tr>
121            <td width="100"> </td>
122            <th>
123              <span class="argument">maxFragmentLights</span>
124            </th>
125            <td>Represents the maximum number of fragment lights.</td>
126          </tr>
127          <tr>
128            <td width="100"> </td>
129            <th>
130              <span class="argument"><CODE>maxVertexLights</CODE></span>
131            </th>
132            <td>Represents the maximum number of vertex lights.</td>
133          </tr>
134          <tr>
135            <td width="100"> </td>
136            <th>
137              <span class="argument">maxHemiSphereLights</span>
138            </th>
139            <td>Represents the maximum number of hemispherical lights.</td>
140          </tr>
141          <tr>
142            <td width="100"> </td>
143            <th>
144              <span class="argument">maxAmbientLights</span>
145            </th>
146            <td>Represents the maximum number of ambient lights.</td>
147          </tr>
148          <tr>
149            <td width="100"> </td>
150            <th>
151              <span class="argument">maxFogs</span>
152            </th>
153            <td>Represents the maximum number of fogs.</td>
154          </tr>
155          <tr>
156            <td width="100"> </td>
157            <th>
158              <span class="argument">maxParticleSets</span>
159            </th>
160            <td>Represents the maximum number of particle sets.</td>
161          </tr>
162          <tr>
163            <td width="100"> </td>
164            <th>
165              <span class="argument">maxParticleEmitters</span>
166            </th>
167            <td>Represents the maximum number of particle emitters.</td>
168          </tr>
169          <tr>
170            <td width="100"> </td>
171            <th>
172              <span class="argument">maxParticleModels</span>
173            </th>
174            <td>Represents the maximum number of particle models.</td>
175          </tr>
176          <tr>
177            <td width="100"> </td>
178            <th>
179              <span class="argument">maxBones</span>
180            </th>
181            <td>Represents the maximum number of bones included in the skeleton.</td>
182          </tr>
183          <tr>
184            <td width="100"> </td>
185            <th>
186              <span class="argument">maxMaterials</span>
187            </th>
188            <td>Maximum number of materials.</td>
189          </tr>
190          <tr>
191            <td width="100"> </td>
192            <th>
193              <span class="argument"><CODE>isFixedSizeMemory</CODE></span>
194            </th>
195            <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td>
196          </tr> </table>
197      </div>
198    </a> <a name="function" id="function">
199      <h2>Member Functions</h2>
200      <div class="section">
201        <table class="members">
202          <tr>
203            <td width="100">  </td>
204            <th>
205              <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a>
206            </th>
207            <td>Constructor.</td>
208          </tr> </table>
209      </div>
210    </a>
211  <hr><p>CONFIDENTIAL</p></body>
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