1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::demo::SceneSystem::Description</title> 51 </head> 52 <body> 53 <h1><CODE>nw::demo::SceneSystem::Description</CODE> Structure</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">struct Description 57{ 58 <span>s32</span> maxSceneNodes; 59 <span>s32</span> maxModels; 60 <span>s32</span> maxSkeletalModels; 61 <span>s32</span> maxCameras; 62 <span>s32</span> maxLights; 63 <span>s32</span> maxFragmentLights; 64 <span>s32</span> maxVertexLights; 65 <span>s32</span> maxHemiSphereLights; 66 <span>s32</span> maxAmbientLights; 67 <span>s32</span> maxFogs; 68 <span>s32</span> maxParticleSets; 69 <span>s32</span> maxParticleEmitters; 70 <span>s32</span> maxParticleModels; 71 <span>s32</span> maxBones; 72 <span>s32</span> maxMaterials; 73 bool isFixedSizeMemory; 74}; 75</pre> 76 </div> 77 <h2>Description</h2> 78 <div class="section"> 79 <p>Scene system settings.</p> 80 </div> 81 <a name="variable" id="variable"> 82 <h2>Member Variables</h2> 83 <div class="section"> 84 <table class="members"> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <span class="argument">maxSceneNodes</span> 89 </th> 90 <td>Represents maximum number of scene nodes.</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <span class="argument">maxModels</span> 96 </th> 97 <td>Represents maximum number of models.</td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <span class="argument">maxSkeletalModels</span> 103 </th> 104 <td>Represents maximum number of skeletal models.</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <span class="argument">maxCameras</span> 110 </th> 111 <td>Represents maximum number of cameras.</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116 <span class="argument">maxLights</span> 117 </th> 118 <td>Represents the maximum number of lights.</td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <span class="argument">maxFragmentLights</span> 124 </th> 125 <td>Represents the maximum number of fragment lights.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <span class="argument"><CODE>maxVertexLights</CODE></span> 131 </th> 132 <td>Represents the maximum number of vertex lights.</td> 133 </tr> 134 <tr> 135 <td width="100"> </td> 136 <th> 137 <span class="argument">maxHemiSphereLights</span> 138 </th> 139 <td>Represents the maximum number of hemispherical lights.</td> 140 </tr> 141 <tr> 142 <td width="100"> </td> 143 <th> 144 <span class="argument">maxAmbientLights</span> 145 </th> 146 <td>Represents the maximum number of ambient lights.</td> 147 </tr> 148 <tr> 149 <td width="100"> </td> 150 <th> 151 <span class="argument">maxFogs</span> 152 </th> 153 <td>Represents the maximum number of fogs.</td> 154 </tr> 155 <tr> 156 <td width="100"> </td> 157 <th> 158 <span class="argument">maxParticleSets</span> 159 </th> 160 <td>Represents the maximum number of particle sets.</td> 161 </tr> 162 <tr> 163 <td width="100"> </td> 164 <th> 165 <span class="argument">maxParticleEmitters</span> 166 </th> 167 <td>Represents the maximum number of particle emitters.</td> 168 </tr> 169 <tr> 170 <td width="100"> </td> 171 <th> 172 <span class="argument">maxParticleModels</span> 173 </th> 174 <td>Represents the maximum number of particle models.</td> 175 </tr> 176 <tr> 177 <td width="100"> </td> 178 <th> 179 <span class="argument">maxBones</span> 180 </th> 181 <td>Represents the maximum number of bones included in the skeleton.</td> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186 <span class="argument">maxMaterials</span> 187 </th> 188 <td>Maximum number of materials.</td> 189 </tr> 190 <tr> 191 <td width="100"> </td> 192 <th> 193 <span class="argument"><CODE>isFixedSizeMemory</CODE></span> 194 </th> 195 <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td> 196 </tr> </table> 197 </div> 198 </a> <a name="function" id="function"> 199 <h2>Member Functions</h2> 200 <div class="section"> 201 <table class="members"> 202 <tr> 203 <td width="100"> </td> 204 <th> 205 <a href="../../../../nw/demo/SceneSystem/Description/Description.html"><CODE>Description</CODE></a> 206 </th> 207 <td>Constructor.</td> 208 </tr> </table> 209 </div> 210 </a> 211 <hr><p>CONFIDENTIAL</p></body> 212</html>