nw::demo::SceneSystem::Description Structurestruct Description
{
s32 maxSceneNodes;
s32 maxModels;
s32 maxSkeletalModels;
s32 maxCameras;
s32 maxLights;
s32 maxFragmentLights;
s32 maxVertexLights;
s32 maxHemiSphereLights;
s32 maxAmbientLights;
s32 maxFogs;
s32 maxParticleSets;
s32 maxParticleEmitters;
s32 maxParticleModels;
s32 maxBones;
s32 maxMaterials;
bool isFixedSizeMemory;
};
Scene system settings.
| maxSceneNodes | Represents maximum number of scene nodes. | |
|---|---|---|
| maxModels | Represents maximum number of models. | |
| maxSkeletalModels | Represents maximum number of skeletal models. | |
| maxCameras | Represents maximum number of cameras. | |
| maxLights | Represents the maximum number of lights. | |
| maxFragmentLights | Represents the maximum number of fragment lights. | |
maxVertexLights
|
Represents the maximum number of vertex lights. | |
| maxHemiSphereLights | Represents the maximum number of hemispherical lights. | |
| maxAmbientLights | Represents the maximum number of ambient lights. | |
| maxFogs | Represents the maximum number of fogs. | |
| maxParticleSets | Represents the maximum number of particle sets. | |
| maxParticleEmitters | Represents the maximum number of particle emitters. | |
| maxParticleModels | Represents the maximum number of particle models. | |
| maxBones | Represents the maximum number of bones included in the skeleton. | |
| maxMaterials | Maximum number of materials. | |
isFixedSizeMemory
|
Sets a flag indicating whether memory is to be allocated even other than at time of creation. |
Description
|
Constructor. |
|---|
CONFIDENTIAL