nw::demo::SceneSystem::Description Structure

Syntax

struct Description
{
   s32 maxSceneNodes;
   s32 maxModels;
   s32 maxSkeletalModels;
   s32 maxCameras;
   s32 maxLights;
   s32 maxFragmentLights;
   s32 maxVertexLights;
   s32 maxHemiSphereLights;
   s32 maxAmbientLights;
   s32 maxFogs;
   s32 maxParticleSets;
   s32 maxParticleEmitters;
   s32 maxParticleModels;
   s32 maxBones;
   s32 maxMaterials;
   bool isFixedSizeMemory;
};

Description

Scene system settings.

Member Variables

maxSceneNodes Represents maximum number of scene nodes.
maxModels Represents maximum number of models.
maxSkeletalModels Represents maximum number of skeletal models.
maxCameras Represents maximum number of cameras.
maxLights Represents the maximum number of lights.
maxFragmentLights Represents the maximum number of fragment lights.
maxVertexLights Represents the maximum number of vertex lights.
maxHemiSphereLights Represents the maximum number of hemispherical lights.
maxAmbientLights Represents the maximum number of ambient lights.
maxFogs Represents the maximum number of fogs.
maxParticleSets Represents the maximum number of particle sets.
maxParticleEmitters Represents the maximum number of particle emitters.
maxParticleModels Represents the maximum number of particle models.
maxBones Represents the maximum number of bones included in the skeleton.
maxMaterials Maximum number of materials.
isFixedSizeMemory Sets a flag indicating whether memory is to be allocated even other than at time of creation.

Member Functions

Description Constructor.

CONFIDENTIAL