1 /*---------------------------------------------------------------------------* 2 3 Copyright (C) 2010-2011 Nintendo. All rights reserved. 4 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 11 *---------------------------------------------------------------------------*/ 12 13 // Library for reading Graphics Binary File Formats (.gsh and .gtx) 14 15 // gfd.h 16 // 17 // Top-level public include file for using GFD API. 18 19 #ifndef _CAFE_GFD_H_ 20 #define _CAFE_GFD_H_ 21 22 /// @defgroup GFD GFD 23 /// @ingroup GX2LibGroup 24 25 /// @defgroup GFDEnumGroup GFD Enums 26 /// @ingroup GFD 27 28 /// @defgroup GFDConstantGroup GFD Constant 29 /// @ingroup GFD 30 31 /// @defgroup GFDFormatGroup GFD Format 32 /// @ingroup GFD 33 34 /// @defgroup GFDInterfaceGroup GFD Target Interface 35 /// @ingroup GFD 36 37 /// @defgroup GFDFileIOGroup GFD PC File Interface 38 /// @ingroup GFD 39 40 /// @defgroup GFDFileShaderGroup GFD Shader File Interface 41 /// @ingroup GFDFileIOGroup 42 43 /// @defgroup GFDFileTextureGroup GFD Texture File Interface 44 /// @ingroup GFDFileIOGroup 45 46 #include <cafe/gfd/gfdEnum.h> 47 #include <cafe/gfd/gfdConstant.h> 48 #include <cafe/gfd/gfdFormat.h> 49 #include <cafe/gfd/gfdInterface.h> 50 51 #endif // _CAFE_GFD_H_ 52 53