/*---------------------------------------------------------------------------* Copyright (C) 2010-2011 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ // Library for reading Graphics Binary File Formats (.gsh and .gtx) // gfd.h // // Top-level public include file for using GFD API. #ifndef _CAFE_GFD_H_ #define _CAFE_GFD_H_ /// @defgroup GFD GFD /// @ingroup GX2LibGroup /// @defgroup GFDEnumGroup GFD Enums /// @ingroup GFD /// @defgroup GFDConstantGroup GFD Constant /// @ingroup GFD /// @defgroup GFDFormatGroup GFD Format /// @ingroup GFD /// @defgroup GFDInterfaceGroup GFD Target Interface /// @ingroup GFD /// @defgroup GFDFileIOGroup GFD PC File Interface /// @ingroup GFD /// @defgroup GFDFileShaderGroup GFD Shader File Interface /// @ingroup GFDFileIOGroup /// @defgroup GFDFileTextureGroup GFD Texture File Interface /// @ingroup GFDFileIOGroup #include #include #include #include #endif // _CAFE_GFD_H_