1 #ifndef FFL_STANDARD_H_ 2 #define FFL_STANDARD_H_ 3 4 /*-----------------------------------------------------------------------* 5 Project: Wii U Face Library 6 File: FFLStandard.h 7 8 Copyright (C) 2011 Nintendo. All rights reserved. 9 10 These coded instructions, statements, and computer programs contain 11 proprietary information of Nintendo and/or its licensed developers 12 and are protected by national and international copyright laws. They 13 may not be disclosed to third parties or copied or duplicated in any 14 form, in whole or in part, without the prior written consent of 15 Nintendo. 16 17 The content herein is highly confidential and should be handled 18 accordingly. 19 *-----------------------------------------------------------------------*/ 20 21 #include <types.h> 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 /*!--------------------------------------------------------------------------* 28 @brief This structure is used for storing Mii data. 29 *---------------------------------------------------------------------------*/ 30 #define FFL_MIIDATA_PACKET_SIZE (96) 31 32 #ifdef __ghs__ 33 #pragma ghs nowarning 619 34 #endif 35 36 typedef struct FFLStoreData 37 { 38 union 39 { 40 u8 data[FFL_MIIDATA_PACKET_SIZE]; 41 u32 value32[FFL_MIIDATA_PACKET_SIZE / sizeof(u32)]; 42 }; 43 } 44 FFLStoreData; 45 46 #ifdef __ghs__ 47 #pragma ghs endnowarning 48 #endif 49 50 #ifdef __cplusplus 51 } 52 #endif 53 54 #endif // FFL_STANDARD_H_ 55