#ifndef FFL_STANDARD_H_ #define FFL_STANDARD_H_ /*-----------------------------------------------------------------------* Project: Wii U Face Library File: FFLStandard.h Copyright (C) 2011 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. *-----------------------------------------------------------------------*/ #include #ifdef __cplusplus extern "C" { #endif /*!--------------------------------------------------------------------------* @brief This structure is used for storing Mii data. *---------------------------------------------------------------------------*/ #define FFL_MIIDATA_PACKET_SIZE (96) #ifdef __ghs__ #pragma ghs nowarning 619 #endif typedef struct FFLStoreData { union { u8 data[FFL_MIIDATA_PACKET_SIZE]; u32 value32[FFL_MIIDATA_PACKET_SIZE / sizeof(u32)]; }; } FFLStoreData; #ifdef __ghs__ #pragma ghs endnowarning #endif #ifdef __cplusplus } #endif #endif // FFL_STANDARD_H_