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48<title>nn::gd::CTR::InputElementDescription</title>
49  </head>
50  <body>
51<h1><CODE><a href="../../../../nn/Overview.html">nn</a>::<a href="../../../../nn/gd/Overview.html">gd</a>::<a href="../../../../nn/gd/CTR/Overview.html">CTR</a>::InputElementDescription</CODE> Class</h1>
52<h2>Syntax</h2>
53    <div class="section">
54<pre class="definition">class InputElementDescription</pre>
55    </div>
56<h2>Description</h2>
57    <div class="section">
58<p>The descriptor when creating input layouts.</p><!-- write here --></div>
59    <a name="constant" id="constant">
60<h2>Member Constants</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100">
65<span class="static_style" title="static">S</span>
66            </td>
67            <th>
68<span class="argument"><a href="../../../../nn/gd/CTR/InputElementDescription/Append.html">Append</a></span>
69            </th>
70<td width="100">const <a href="../../../../nn_types/u32.html">u32</a></td>
71<td>This is a setting value for <CODE>m_AlignedByteOffset</CODE>. </td>
72          </tr> </table>
73      </div>
74    </a> <a name="variable" id="variable">
75<h2>Member Variables</h2>
76      <div class="section">
77        <table class="members">
78          <tr>
79            <td width="100"> </td>
80            <th>
81<span class="argument">m_StreamSlot</span>
82            </th>
83<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
84<td>The input slot number of the stream. If multiple input elements belong to the same stream, that data must be interleaved. </td>
85          </tr>
86          <tr>
87            <td width="100"> </td>
88            <th>
89<span class="argument">m_SemanticName</span>
90            </th>
91<td width="100">const char *</td>
92<td>The name of the shader input element to set data for. </td>
93          </tr>
94          <tr>
95            <td width="100"> </td>
96            <th>
97<span class="argument">m_Format</span>
98            </th>
99<td width="100"><a href="../../../../nn/gd/CTR/VertexInputStage/ShaderStreamFormatType.html">VertexInputStage::ShaderStreamFormatType</a></td>
100<td>The data format of the input element. </td>
101          </tr>
102          <tr>
103            <td width="100"> </td>
104            <th>
105<span class="argument">m_Count</span>
106            </th>
107<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
108<td>The size of the data format of the input element. Specify a value in the range [1, 4].</td>
109          </tr>
110          <tr>
111            <td width="100"> </td>
112            <th>
113<span class="argument">m_AlignedByteOffset</span>
114            </th>
115<td width="100"><a href="../../../../nn_types/u32.html">u32</a></td>
116<td>Offset value. If <SPAN class="Argument">InputElementDescriptionAppend</SPAN> is specified, add the input element to the end of the current stream. Otherwise, use the offset value to the start of the element. </td>
117          </tr> </table>
118      </div>
119    </a>
120<h2>Revision History</h2>
121    <div class="section">
122      <dl class="history">
123        <dt>2011/02/15</dt>
124<dd>Initial version.<br />
125        </dd>
126      </dl>
127    </div>
128  <hr><p>CONFIDENTIAL</p></body>
129</html>
130