1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     crt0.cpp
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/types.h>
17 #include <nn/os/os_MemoryMapSelect.h>
18 #include <nn/init/init_StartUp.h>
19 #include <rt_sys.h>
20 #include <rt_locale.h>
21 #include <nn/os/os_SharedInfo.h>
22 #include <nn/svc.h>
23 #include <nn/assert.h>
24 #include <nn/version.h>
25 #include <nn/middleware.h>
26 
27 namespace
28 {
29 #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE)
30     NN_DEFINE_MIDDLEWARE(s_DebugIndicator,  "NINTENDO", "DEBUG");
31 #endif
32 
33     NN_DEFINE_MIDDLEWARE(s_SdkVersion,      "NINTENDO", NN_CURRENT_SDK_VERSION);
34     NN_DEFINE_MIDDLEWARE(s_FirmwareVersion, "NINTENDO", NN_CURRENT_FIRMWARE_VERSION);
35 }
36 
37 
38 extern "C" void     nninitLocale();
39 extern "C" void     nninitRegion();
40 
41 extern "C" NN_WEAK_SYMBOL void __cpp_initialize__aeabi_(void);
42 extern "C" bit32*   __rt_locale(void);
43 extern "C" void     _fp_init(void);
44 
45 extern "C" bit8     Image$$ZI$$ZI$$Base[];
46 extern "C" bit8     Image$$ZI$$ZI$$Limit[];
47 
48 #include <nn/hw/ARM/code32.h>
__ctr_start(void)49 extern "C" asm void __ctr_start( void )
50 {
51         PRESERVE8
52 
53         // Initialization of the ZI region
54         bl              __cpp(nninitRegion)
55         bl              __cpp(nninitLocale)
56 
57         // Initialization
58         blx             __cpp(nninitSystem)
59         blx             __cpp(nninitStartUp)
60 
61         // Calls the C++ static initializer
62         blx             __cpp(__cpp_initialize__aeabi_)
63         // Calls the C static initializer
64         blx             __cpp(nninitCallStaticInitializers)
65 
66         // Library setup
67         blx             __cpp(nninitSetup)
68 
69         //---- Start (to 16-bit code)
70         blx             __cpp(nnMain)
71 
72 terminate
73         b               __cpp(nn::svc::ExitProcess)
74 }
75 #include <nn/hw/ARM/codereset.h>
76 
77 
78 
nninitLocale()79 extern "C" void nninitLocale()
80 {
81 #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE)
82     NN_UTIL_REFER_SYMBOL(s_DebugIndicator);
83 #endif
84     NN_UTIL_REFER_SYMBOL(s_SdkVersion);
85     NN_UTIL_REFER_SYMBOL(s_FirmwareVersion);
86 
87     bit32* p = __rt_locale();
88     *(p + 1) = (bit32)_get_lc_ctype(0, 0) + 1;
89     *(p + 3) = (bit32)_get_lc_numeric(0, 0);
90 }
91 
92 #include <nn/hw/ARM/code32.h>
nninitRegion(void)93 extern "C" asm void nninitRegion(void)
94 {
95         ldr     r0, =__cpp(Image$$ZI$$ZI$$Base)
96         ldr     r1, =__cpp(Image$$ZI$$ZI$$Limit)
97         mov     r2, #0
98 loop
99         cmp     r0, r1
100         strcc   r2, [r0], #4
101         bcc     loop
102         bx      lr
103 }
104 #include <nn/hw/ARM/codereset.h>
105 
106 
107 
108 
109