/*---------------------------------------------------------------------------* Project: Horizon File: crt0.cpp Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include #include #include namespace { #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE) NN_DEFINE_MIDDLEWARE(s_DebugIndicator, "NINTENDO", "DEBUG"); #endif NN_DEFINE_MIDDLEWARE(s_SdkVersion, "NINTENDO", NN_CURRENT_SDK_VERSION); NN_DEFINE_MIDDLEWARE(s_FirmwareVersion, "NINTENDO", NN_CURRENT_FIRMWARE_VERSION); } extern "C" void nninitLocale(); extern "C" void nninitRegion(); extern "C" NN_WEAK_SYMBOL void __cpp_initialize__aeabi_(void); extern "C" bit32* __rt_locale(void); extern "C" void _fp_init(void); extern "C" bit8 Image$$ZI$$ZI$$Base[]; extern "C" bit8 Image$$ZI$$ZI$$Limit[]; #include extern "C" asm void __ctr_start( void ) { PRESERVE8 // Initialization of the ZI region bl __cpp(nninitRegion) bl __cpp(nninitLocale) // Initialization blx __cpp(nninitSystem) blx __cpp(nninitStartUp) // Calls the C++ static initializer blx __cpp(__cpp_initialize__aeabi_) // Calls the C static initializer blx __cpp(nninitCallStaticInitializers) // Library setup blx __cpp(nninitSetup) //---- Start (to 16-bit code) blx __cpp(nnMain) terminate b __cpp(nn::svc::ExitProcess) } #include extern "C" void nninitLocale() { #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE) NN_UTIL_REFER_SYMBOL(s_DebugIndicator); #endif NN_UTIL_REFER_SYMBOL(s_SdkVersion); NN_UTIL_REFER_SYMBOL(s_FirmwareVersion); bit32* p = __rt_locale(); *(p + 1) = (bit32)_get_lc_ctype(0, 0) + 1; *(p + 3) = (bit32)_get_lc_numeric(0, 0); } #include extern "C" asm void nninitRegion(void) { ldr r0, =__cpp(Image$$ZI$$ZI$$Base) ldr r1, =__cpp(Image$$ZI$$ZI$$Limit) mov r2, #0 loop cmp r0, r1 strcc r2, [r0], #4 bcc loop bx lr } #include