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7<title>SetBaseCamera</title>
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10<h1><CODE>nn::ulcd::CTR::StereoCamera::SetBaseCamera</CODE> Member Function</h1>
11<h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">#include &lt;nn/ulcd.h&gt;
14void SetBaseCamera(
15     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::Matrix34</a> * view
16);
17void SetBaseCamera(
18     const <a href="../../../../nn/math/VEC3/Overview.html">nn::math::Vector3</a> * position,
19     const <a href="../../../../nn/math/VEC3/Overview.html">nn::math::Vector3</a> * rightDir,
20     const <a href="../../../../nn/math/VEC3/Overview.html">nn::math::Vector3</a> * upDir,
21     const <a href="../../../../nn/math/VEC3/Overview.html">nn::math::Vector3</a> * targetDir
22);
23</pre>
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25<h2>List of Overloaded Member Functions</h2>
26    <div class="section">
27      <table class="members">
28        <tr>
29          <td>
30<a href="./SetBaseCamera(0).html"><CODE>SetBaseCamera ( const nn::math::Matrix34 * )</CODE> </a>
31          </td>
32<td>Sets the base camera's view matrix.</td>
33        </tr>
34        <tr>
35          <td>
36<a href="./SetBaseCamera(1).html">SetBaseCamera ( const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 * ) </a>
37          </td>
38<td>Sets the base camera's view matrix.</td>
39        </tr> </table>
40    </div>
41<h2>Description of <CODE>SetBaseCamera(const nn::math::Matrix34 *)</CODE></h2>
42<div class="section"><!-- write here --><P>Specify the view matrix that was created using a function like <CODE>nn::math::MTX34LookAt</CODE>.
43            </P></div>
44<h2>Description of SetBaseCamera ( const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 * )</h2>
45<div class="section"><!-- write here --><P>Specify the base camera information directly.
46            </P></div>
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