nn::ulcd::CTR::StereoCamera::SetBaseCamera Member Function#include <nn/ulcd.h>
void SetBaseCamera(
const nn::math::Matrix34 * view
);
void SetBaseCamera(
const nn::math::Vector3 * position,
const nn::math::Vector3 * rightDir,
const nn::math::Vector3 * upDir,
const nn::math::Vector3 * targetDir
);
SetBaseCamera ( const nn::math::Matrix34 * )
|
Sets the base camera's view matrix. |
| SetBaseCamera ( const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 *, const nn::math::Vector3 * ) | Sets the base camera's view matrix. |
SetBaseCamera(const nn::math::Matrix34 *)Specify the view matrix that was created using a function like nn::math::MTX34LookAt.
Specify the base camera information directly.
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