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7    <title>MakeUniformCommand</title>
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10    <h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14u32 * MakeUniformCommand(
15     u32 * command,
16     const <a href="../../../../nn/math/MTX34/Overview.html">nn::math::MTX34</a> & mtx34
17) const;
18
19u32 * MakeUniformCommand(
20     u32 * command,
21     const <a href="../../../../nn/math/MTX44/Overview.html">nn::math::MTX44</a> & mtx44
22) const;
23
24u32 * MakeUniformCommand(
25     u32 * command,
26     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> & vec4
27) const;
28
29u32 * MakeUniformCommand(
30     u32 * command,
31     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
32     const int num
33) const;
34
35u32 * MakeUniformCommand(
36     u32 * command,
37     u8 x,
38     u8 y,
39     u8 z
40) const;
41</pre>
42    </div>
43    <h2>List of Overloaded Member Functions</h2>
44    <div class="section">
45      <table class="members">
46        <tr>
47          <td>
48            <a href="./MakeUniformCommand(0).html">MakeUniformCommand ( u32 *, const nn::math::MTX34 & ) </a>
49          </td>
50          <td>Generates a command for setting a 3x4 matrix to geometry shader uniform.</td>
51        </tr>
52        <tr>
53          <td>
54            <a href="./MakeUniformCommand(1).html">MakeUniformCommand ( u32 *, const nn::math::MTX44 & ) </a>
55          </td>
56          <td>Generates a command for setting a 4x4 matrix to geometry shader uniform.</td>
57        </tr>
58        <tr>
59          <td>
60            <a href="./MakeUniformCommand(2).html">MakeUniformCommand ( u32 *, const nn::math::VEC4 & ) </a>
61          </td>
62          <td>Generates a command for setting a vector to geometry shader uniform.</td>
63        </tr>
64        <tr>
65          <td>
66            <a href="./MakeUniformCommand(3).html">MakeUniformCommand ( u32 *, const nn::math::VEC4, const int ) </a>
67          </td>
68          <td>Generates a command for setting a four-dimensional vector array to geometry shader uniform.</td>
69        </tr>
70        <tr>
71          <td>
72            <a href="./MakeUniformCommand(4).html">MakeUniformCommand ( u32 *, u8, u8, u8 ) </a>
73          </td>
74          <td>Generates a command for setting integers to geometry shader uniform.</td>
75        </tr> </table>
76    </div>
77    <h2>Description of MakeUniformCommand ( u32 *, const nn::math::MTX34 & )</h2>
78    <div class="section">
79      <p>Generates a command for setting a 3x4 matrix to geometry shader uniform.</p>
80    </div>
81    <h2>Description of MakeUniformCommand ( u32 *, const nn::math::MTX44 & )</h2>
82    <div class="section">
83      <p>Generates a command for setting a 4x4 matrix to geometry shader uniform.</p>
84    </div>
85    <h2>Description of MakeUniformCommand ( u32 *, const nn::math::VEC4 & )</h2>
86    <div class="section">
87      <p>Generates a command for setting a vector to geometry shader uniform.</p>
88    </div>
89    <h2>Description of MakeUniformCommand ( u32 *, const nn::math::VEC4, const int )</h2>
90    <div class="section">
91      <p>Generates a command for setting a four-dimensional vector array to geometry shader uniform.</p>
92    </div>
93    <h2>Description of MakeUniformCommand ( u32 *, u8, u8, u8 )</h2>
94    <div class="section">
95      <p>Generates a command for setting integers to geometry shader uniform.</p>
96    </div>
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