u32 * MakeUniformCommand(
u32 * command,
const nn::math::MTX34 & mtx34
) const;
u32 * MakeUniformCommand(
u32 * command,
const nn::math::MTX44 & mtx44
) const;
u32 * MakeUniformCommand(
u32 * command,
const nn::math::VEC4 & vec4
) const;
u32 * MakeUniformCommand(
u32 * command,
const nn::math::VEC4 vec4[],
const int num
) const;
u32 * MakeUniformCommand(
u32 * command,
u8 x,
u8 y,
u8 z
) const;
| MakeUniformCommand ( u32 *, const nn::math::MTX34 & ) | Generates a command for setting a 3x4 matrix to geometry shader uniform. |
| MakeUniformCommand ( u32 *, const nn::math::MTX44 & ) | Generates a command for setting a 4x4 matrix to geometry shader uniform. |
| MakeUniformCommand ( u32 *, const nn::math::VEC4 & ) | Generates a command for setting a vector to geometry shader uniform. |
| MakeUniformCommand ( u32 *, const nn::math::VEC4, const int ) | Generates a command for setting a four-dimensional vector array to geometry shader uniform. |
| MakeUniformCommand ( u32 *, u8, u8, u8 ) | Generates a command for setting integers to geometry shader uniform. |
Generates a command for setting a 3x4 matrix to geometry shader uniform.
Generates a command for setting a 4x4 matrix to geometry shader uniform.
Generates a command for setting a vector to geometry shader uniform.
Generates a command for setting a four-dimensional vector array to geometry shader uniform.
Generates a command for setting integers to geometry shader uniform.
CONFIDENTIAL