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7    <title>MakeUniformCommand</title>
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10    <h1>nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14u32 * MakeUniformCommand(
15     u32 * command,
16     const <a href="../../../../nn/math/VEC4/Overview.html">nn::math::VEC4</a> vec4[],
17     const int num
18) const;
19</pre>
20    </div>
21    <h2>Arguments</h2>
22    <div class="section">
23      <table class="arguments">
24        <thead>
25          <tr>
26            <td width="15" />
27            <th>Name</th>
28            <td>Description</td>
29          </tr>
30        </thead>
31        <tr>
32          <td>in</td>
33          <th>command</th>
34          <td>The start address for loading drawing commands.</td>
35        </tr>
36        <tr>
37          <td />
38          <th>vec4[]</th>
39          <td>
40            </td>
41        </tr>
42        <tr>
43          <td>in</td>
44          <th>num</th>
45          <td>The number of vectors to be set. (Be sure to set a value of 2 or higher.)</td>
46        </tr>
47        <tr>
48          <td>in</td>
49          <th>vec4[]</th>
50          <td>Array of values to be set.</td>
51        </tr> </table>
52    </div>
53    <h2>Return Values</h2>
54    <div class="section">Returns the next address after the termination of drawing commands that were written. </div>
55    <h2>Description</h2>
56    <div class="section">
57      <p>Generates a command for setting a four-dimensional vector array to geometry shader uniform.</p>
58    </div>
59  <hr><p>CONFIDENTIAL</p></body>
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