u32 * MakeUniformCommand(
u32 * command,
const nn::math::VEC4 vec4[],
const int num
) const;
| Name | Description | |
|---|---|---|
| in | command | The start address for loading drawing commands. |
| vec4[] | ||
| in | num | The number of vectors to be set. (Be sure to set a value of 2 or higher.) |
| in | vec4[] | Array of values to be set. |
Generates a command for setting a four-dimensional vector array to geometry shader uniform.
CONFIDENTIAL