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Searched refs:s_ShadowCamera (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp251 nw::gfx::Camera* s_ShadowCamera = NULL; variable
581 s_ShadowCamera = in BuildCameras()
594 s_ShadowCamera = in BuildCameras()
608 s_ShadowCamera = in BuildCameras()
627 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()
629 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
774 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
879 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
880 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
881 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
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/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp251 nw::gfx::Camera* s_ShadowCamera = NULL; variable
588 s_ShadowCamera = in BuildCameras()
602 s_ShadowCamera = in BuildCameras()
617 s_ShadowCamera = in BuildCameras()
636 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()
638 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
833 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
945 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
946 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
947 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
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