| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 71 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor(); 74 RenderContext* 75 RenderContext::Builder::Create( in Create() 81 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create() 115 return new(renderContextMemory) RenderContext( in Create() 123 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext 150 RenderContext::SetRenderTarget( in SetRenderTarget() 174 RenderContext::SetRenderTarget( in SetRenderTarget() 195 RenderContext::ResetState() in ResetState() 212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() [all …]
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| D | gfx_ParticleMaterialActivator.cpp | 52 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 76 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 50 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 61 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 51 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 78 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_MaterialActivator.cpp | 50 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 63 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MeshRenderer.h | 41 class RenderContext; variable 73 void SetRenderContext(RenderContext* renderContext) in SetRenderContext() 135 RenderContext* m_RenderContext;
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| D | gfx_RenderContext.h | 57 class RenderContext : public GfxObject 60 NW_DISALLOW_COPY_AND_ASSIGN(RenderContext); 215 RenderContext* Create(os::IAllocator* allocator); 531 RenderContext( 546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial() 567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial() 637 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() 701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
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| D | gfx_IMaterialActivator.h | 33 class RenderContext; variable 53 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
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| D | gfx_ParticleMaterialActivator.h | 34 class RenderContext; variable 66 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_MaterialActivator.h | 34 class RenderContext; variable 90 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_DirectMaterialActivator.h | 34 class RenderContext; variable 90 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_SimpleMaterialActivator.h | 34 class RenderContext; variable 88 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_UserRenderCommand.h | 42 virtual void Invoke(RenderContext* renderContext) = 0;
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| D | gfx_MaterialState.h | 117 RenderContext* renderContext, 129 RenderContext* renderContext, 180 RenderContext* renderContext, 765 RenderContext* renderContext, in ActivateProceduralTextureMapper()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 53 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 95 nw::gfx::RenderContext* m_RenderContext;
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| D | SmSceneCtrl.h | 32 SmSceneCtrl( nw::gfx::RenderContext* renderContext ); 78 nw::gfx::RenderContext* m_RenderContext;
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| D | SmRenderSystem.h | 132 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext() 148 nw::gfx::RenderContext* m_RenderContext;
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 123 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 126 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 159 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 203 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 897 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 952 nw::gfx::RenderContext* m_RenderContext; 955 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 988 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 123 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 126 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 159 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 203 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 963 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 1018 nw::gfx::RenderContext* m_RenderContext; 1021 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 1054 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene() [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 292 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetRenderTarget() 321 gfx::RenderContext* m_RenderContext; 324 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor() 358 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetSceneEnvironmentSettings() 380 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetEnvironment() 505 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderScene() 572 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderStereoScene() 711 gfx::RenderContext* renderContext = this->GetRenderContext(); in TransferBuffer()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 26 nw::gfx::RenderContext* m_RenderContext; 29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 59 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 103 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 132 nw::gfx::RenderContext::RESETSTATEMODE_SHADER_PROGRAM | in Invoke() 133 nw::gfx::RenderContext::RESETSTATEMODE_MATERIAL_CACHE in Invoke() 480 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 104 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 106 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 567 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 676 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 39 class RenderContext; variable 240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 510 gfx::RenderContext* m_RenderContext;
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 26 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
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