Lines Matching refs:RenderContext

71 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
74 RenderContext*
75 RenderContext::Builder::Create( in Create()
81 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create()
115 return new(renderContextMemory) RenderContext( in Create()
123 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext
150 RenderContext::SetRenderTarget( in SetRenderTarget()
174 RenderContext::SetRenderTarget( in SetRenderTarget()
195 RenderContext::ResetState() in ResetState()
212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState()
214 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
219 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState()
235 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
240 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
245 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
251 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
256 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
261 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
269 RenderContext::ClearBuffer( in ClearBuffer()
300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix()
320 RenderContext::SetModelMatrixForModel(Model* model) in SetModelMatrixForModel()
333 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel()
368 RenderContext::ActivateContext(IMaterialActivator* userMaterialActivator) in ActivateContext()
386 RenderContext::ActivateParticleContext() in ActivateParticleContext()
423 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
445 RenderContext::ActivateShaderProgram() in ActivateShaderProgram()
447 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SHADER)) in ActivateShaderProgram()
487 RenderContext::ActivateSceneEnvironment() in ActivateSceneEnvironment()
489 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SCENEENVIRONMENT)) in ActivateSceneEnvironment()
525 RenderContext::ActivateFog() in ActivateFog()
566 RenderContext::ActivateHemiSphereLight() in ActivateHemiSphereLight()
603 RenderContext::ActivateFragmentLights() in ActivateFragmentLights()
620 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
722 RenderContext::ActivateVertexLights() in ActivateVertexLights()
750 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
848 RenderContext::TransformToViewCoordinate( in TransformToViewCoordinate()
867 RenderContext::RenderPrimitive( in RenderPrimitive()