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Searched refs:MTX34 (Results 1 – 25 of 111) sorted by relevance

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/NW4C-2.0.3/include/nw/math/
Dmath_Matrix34.h27 using nn::math::MTX34;
29 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg…
30 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate…
31 NW_MATH_INLINE VEC3* MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM);
32 NW_MATH_INLINE VEC3* MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BillboardUpdater.h66 math::MTX34* worldMatrix,
67 const math::MTX34& viewMatrix,
68 const math::MTX34& inverseViewMatrix,
82 math::MTX34* localMatrix,
88 math::MTX34* localMatrix,
90 const math::MTX34& inverseViewMatrix,
Dgfx_Model.h497 math::MTX34& ModelViewMatrix() in ModelViewMatrix()
503 const math::MTX34& ModelViewMatrix() const in ModelViewMatrix()
509 math::MTX34& NormalMatrix() in NormalMatrix()
515 const math::MTX34& NormalMatrix() const in NormalMatrix()
522 const math::MTX34& viewMatrix, bool isModelCoordinate);
637 m_ModelViewMatrix(math::MTX34::Identity()), in Model()
638 m_NormalMatrix(math::MTX34::Identity()), in Model()
813 math::MTX34 m_ModelViewMatrix;
814 math::MTX34 m_NormalMatrix;
834 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix()
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Dgfx_WorldMatrixUpdater.h84 math::MTX34* worldMatrix,
100 math::MTX34* worldMatrix,
115 math::MTX34* worldMatrix,
130 math::MTX34* transformMatrix,
137 math::MTX34* transformMatrix,
144 math::MTX34* transformMatrix,
182 void CopyTranslate(math::MTX34* dstMatrix, const math::MTX34& srcMatrix) const in CopyTranslate()
189 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate()
214 math::MTX34* worldMatrix, in UpdateMaya()
265 math::MTX34* worldMatrix, in UpdateBasic()
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Dgfx_TransformNode.h199 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix()
202 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix()
214 const math::MTX34& InverseWorldMatrix() const;
243 const math::MTX34& transformMatrix,
249 math::MTX34 resultMatrix;
277 void SetResourceScaledTransform(const math::MTX34& transformMatrix) in SetResourceScaledTransform()
280 math::MTX34 matrix; in SetResourceScaledTransform()
314 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix()
390 const math::MTX34& parentWorldMatrix = this->TrackbackWorldMatrix(); in CalcInheritingDiretion()
437 math::MTX34 m_WorldMatrix;
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Dgfx_CameraViewUpdater.h30 struct MTX34;
61 math::MTX34* viewMatrix,
62 const math::MTX34& worldMatrix,
Dgfx_Camera.h206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix()
209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix()
212 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix()
215 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix()
218 math::MTX34& TextureProjectionMatrix() { return m_TextureProjectionMatrix; } in TextureProjectionMatrix()
221 const math::MTX34& TextureProjectionMatrix() const { return m_TextureProjectionMatrix; } in TextureProjectionMatrix()
810 math::MTX34 m_ViewMatrix;
811 math::MTX34 m_InverseViewMatrix;
814 math::MTX34 m_TextureProjectionMatrix;
Dgfx_StandardSkeleton.h92 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
93 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
96 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
97 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_Skeleton.h29 struct MTX34;
144 typedef ut::MoveArray<math::MTX34> MatrixArray;
160 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix()
168 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix()
176 math::MTX34* GetMatrix(int index) in GetMatrix()
182 const math::MTX34* GetMatrix(int index) const in GetMatrix()
Dgfx_ParticleSet.h277 const nw::math::MTX34& emitterMatrix,
345 const nw::math::MTX34& WorldMatrix() in WorldMatrix()
349 return nw::math::MTX34::Identity(); in WorldMatrix()
359 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix()
363 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
Dgfx_LookAtTargetViewUpdater.h97 math::MTX34* viewMatrix,
98 const math::MTX34& worldMatrix,
Dgfx_AimTargetViewUpdater.h97 math::MTX34* viewMatrix,
98 const math::MTX34& worldMatrix,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RotateViewUpdater.cpp89 math::MTX34* viewMatrix, in Update()
90 const math::MTX34& worldMatrix, in Update()
104 math::MTX34 transformMatrix; in Update()
105 math::MTX34 rotateMatrixX; in Update()
106 math::MTX34 rotateMatrixY; in Update()
107 math::MTX34 rotateMatrixZ; in Update()
Dgfx_WorldMatrixUpdater.cpp62 math::MTX34* transformMatrix, in CalculateWorldXsi()
74 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()
87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
115 math::MTX34 scaledLocalMatrix; in CalculateWorldXsi()
138 math::MTX34* transformMatrix, in CalculateWorldMayaSsc()
148 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
157 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
213 math::MTX34* transformMatrix, in CalculateWorldBasic()
223 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldBasic()
Dgfx_BillboardUpdater.cpp60 math::MTX34* worldMatrix, in Update()
61 const math::MTX34& viewMatrix, in Update()
62 const math::MTX34& inverseViewMatrix, in Update()
169 math::MTX34* localMatrix, in CalculateLocalMatrix()
174 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()
248 math::MTX34* localMatrix, in CalculateScreenLocalMatrix()
250 const math::MTX34& inverseViewMatrix, in CalculateScreenLocalMatrix()
254 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
Dgfx_TransformAnimBlendOp.cpp156 math::MTX34& dstMtx = dst->m_TransformMatrix; in BlendRotateMatrix()
157 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix()
199 math::MTX34& dstMtx = dst->m_TransformMatrix; in BlendRotateQuaternion()
200 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion()
245 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate()
246 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate()
276 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform()
277 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()
Dgfx_StandardSkeleton.cpp54 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create()
55 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DListener.h88 void SetMatrix( const nw::math::MTX34& mtx );
100 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix()
319 void CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos );
321 nw::math::MTX34 m_Mtx;
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp34 NW_MATH_INLINE MTX34*
36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget)
139 NW_MATH_INLINE MTX34*
141 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, const nw::math::VEC3* pCamRotate)
198 NW_MATH_INLINE MTX34*
199 MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate)
219 NW_MATH_INLINE MTX34*
220 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget)
236 MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM)
255 MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM)
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Supplement.h30 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc);
31 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
Dlyt_DrawInfo.h81 const math::MTX34& GetViewMtx() const in GetViewMtx()
94 void SetViewMtx(const math::MTX34& value) in SetViewMtx()
347 math::MTX34 m_ViewMtx;
Dlyt_Pane.h422 const math::MTX34& GetMtx() const in GetMtx()
448 void SetMtx(const math::MTX34& mtx) in SetMtx()
494 const math::MTX34& GetGlobalMtx() const in GetGlobalMtx()
521 void SetGlobalMtx(const math::MTX34& mtx) in SetGlobalMtx()
1509 math::MTX34 m_Mtx;
1513 math::MTX34 m_GlbMtx;
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.h88 bit32* MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix);
102 nn::math::MTX34 m_Mtx;
104 nn::math::MTX34 m_ViewMtx;
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h206 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix()
207 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。
208 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.h37 void CalcListenerMatrix( nw::math::MTX34* mtx );
50 nw::math::MTX34 m_ListenerMtx;

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