| /NW4C-2.0.3/include/nw/math/ |
| D | math_Matrix34.h | 27 using nn::math::MTX34; 29 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg… 30 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate… 31 NW_MATH_INLINE VEC3* MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM); 32 NW_MATH_INLINE VEC3* MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BillboardUpdater.h | 66 math::MTX34* worldMatrix, 67 const math::MTX34& viewMatrix, 68 const math::MTX34& inverseViewMatrix, 82 math::MTX34* localMatrix, 88 math::MTX34* localMatrix, 90 const math::MTX34& inverseViewMatrix,
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| D | gfx_Model.h | 497 math::MTX34& ModelViewMatrix() in ModelViewMatrix() 503 const math::MTX34& ModelViewMatrix() const in ModelViewMatrix() 509 math::MTX34& NormalMatrix() in NormalMatrix() 515 const math::MTX34& NormalMatrix() const in NormalMatrix() 522 const math::MTX34& viewMatrix, bool isModelCoordinate); 637 m_ModelViewMatrix(math::MTX34::Identity()), in Model() 638 m_NormalMatrix(math::MTX34::Identity()), in Model() 813 math::MTX34 m_ModelViewMatrix; 814 math::MTX34 m_NormalMatrix; 834 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() [all …]
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| D | gfx_WorldMatrixUpdater.h | 84 math::MTX34* worldMatrix, 100 math::MTX34* worldMatrix, 115 math::MTX34* worldMatrix, 130 math::MTX34* transformMatrix, 137 math::MTX34* transformMatrix, 144 math::MTX34* transformMatrix, 182 void CopyTranslate(math::MTX34* dstMatrix, const math::MTX34& srcMatrix) const in CopyTranslate() 189 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() 214 math::MTX34* worldMatrix, in UpdateMaya() 265 math::MTX34* worldMatrix, in UpdateBasic() [all …]
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| D | gfx_TransformNode.h | 199 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix() 202 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix() 214 const math::MTX34& InverseWorldMatrix() const; 243 const math::MTX34& transformMatrix, 249 math::MTX34 resultMatrix; 277 void SetResourceScaledTransform(const math::MTX34& transformMatrix) in SetResourceScaledTransform() 280 math::MTX34 matrix; in SetResourceScaledTransform() 314 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix() 390 const math::MTX34& parentWorldMatrix = this->TrackbackWorldMatrix(); in CalcInheritingDiretion() 437 math::MTX34 m_WorldMatrix; [all …]
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| D | gfx_CameraViewUpdater.h | 30 struct MTX34; 61 math::MTX34* viewMatrix, 62 const math::MTX34& worldMatrix,
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| D | gfx_Camera.h | 206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() 209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() 212 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix() 215 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix() 218 math::MTX34& TextureProjectionMatrix() { return m_TextureProjectionMatrix; } in TextureProjectionMatrix() 221 const math::MTX34& TextureProjectionMatrix() const { return m_TextureProjectionMatrix; } in TextureProjectionMatrix() 810 math::MTX34 m_ViewMatrix; 811 math::MTX34 m_InverseViewMatrix; 814 math::MTX34 m_TextureProjectionMatrix;
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| D | gfx_StandardSkeleton.h | 92 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 93 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 96 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal() 97 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_Skeleton.h | 29 struct MTX34; 144 typedef ut::MoveArray<math::MTX34> MatrixArray; 160 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix() 168 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix() 176 math::MTX34* GetMatrix(int index) in GetMatrix() 182 const math::MTX34* GetMatrix(int index) const in GetMatrix()
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| D | gfx_ParticleSet.h | 277 const nw::math::MTX34& emitterMatrix, 345 const nw::math::MTX34& WorldMatrix() in WorldMatrix() 349 return nw::math::MTX34::Identity(); in WorldMatrix() 359 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix() 363 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
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| D | gfx_LookAtTargetViewUpdater.h | 97 math::MTX34* viewMatrix, 98 const math::MTX34& worldMatrix,
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| D | gfx_AimTargetViewUpdater.h | 97 math::MTX34* viewMatrix, 98 const math::MTX34& worldMatrix,
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RotateViewUpdater.cpp | 89 math::MTX34* viewMatrix, in Update() 90 const math::MTX34& worldMatrix, in Update() 104 math::MTX34 transformMatrix; in Update() 105 math::MTX34 rotateMatrixX; in Update() 106 math::MTX34 rotateMatrixY; in Update() 107 math::MTX34 rotateMatrixZ; in Update()
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| D | gfx_WorldMatrixUpdater.cpp | 62 math::MTX34* transformMatrix, in CalculateWorldXsi() 74 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi() 87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi() 115 math::MTX34 scaledLocalMatrix; in CalculateWorldXsi() 138 math::MTX34* transformMatrix, in CalculateWorldMayaSsc() 148 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldMayaSsc() 157 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc() 213 math::MTX34* transformMatrix, in CalculateWorldBasic() 223 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldBasic()
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| D | gfx_BillboardUpdater.cpp | 60 math::MTX34* worldMatrix, in Update() 61 const math::MTX34& viewMatrix, in Update() 62 const math::MTX34& inverseViewMatrix, in Update() 169 math::MTX34* localMatrix, in CalculateLocalMatrix() 174 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix() 248 math::MTX34* localMatrix, in CalculateScreenLocalMatrix() 250 const math::MTX34& inverseViewMatrix, in CalculateScreenLocalMatrix() 254 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
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| D | gfx_TransformAnimBlendOp.cpp | 156 math::MTX34& dstMtx = dst->m_TransformMatrix; in BlendRotateMatrix() 157 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix() 199 math::MTX34& dstMtx = dst->m_TransformMatrix; in BlendRotateQuaternion() 200 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion() 245 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate() 246 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate() 276 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform() 277 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()
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| D | gfx_StandardSkeleton.cpp | 54 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create() 55 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Sound3DListener.h | 88 void SetMatrix( const nw::math::MTX34& mtx ); 100 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix() 319 void CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos ); 321 nw::math::MTX34 m_Mtx;
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 34 NW_MATH_INLINE MTX34* 36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget) 139 NW_MATH_INLINE MTX34* 141 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, const nw::math::VEC3* pCamRotate) 198 NW_MATH_INLINE MTX34* 199 MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate) 219 NW_MATH_INLINE MTX34* 220 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget) 236 MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM) 255 MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM)
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Supplement.h | 30 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc); 31 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
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| D | lyt_DrawInfo.h | 81 const math::MTX34& GetViewMtx() const in GetViewMtx() 94 void SetViewMtx(const math::MTX34& value) in SetViewMtx() 347 math::MTX34 m_ViewMtx;
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| D | lyt_Pane.h | 422 const math::MTX34& GetMtx() const in GetMtx() 448 void SetMtx(const math::MTX34& mtx) in SetMtx() 494 const math::MTX34& GetGlobalMtx() const in GetGlobalMtx() 521 void SetGlobalMtx(const math::MTX34& mtx) in SetGlobalMtx() 1509 math::MTX34 m_Mtx; 1513 math::MTX34 m_GlbMtx;
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | GrRenderer.h | 88 bit32* MakeDrawBoxCommand(bit32* command, const nn::math::MTX34& worldMatrix); 102 nn::math::MTX34 m_Mtx; 104 nn::math::MTX34 m_ViewMtx;
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 206 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix() 207 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。 208 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
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| /NW4C-2.0.3/demos/snd/sound3d/sources/ |
| D | Sound3dApp.h | 37 void CalcListenerMatrix( nw::math::MTX34* mtx ); 50 nw::math::MTX34 m_ListenerMtx;
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