| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Color.h | 133 const SelfType operator +(const SelfType& right) const 136 Min(this->r + right.r, ELEMENT_MAX), 137 Min(this->g + right.g, ELEMENT_MAX), 138 Min(this->b + right.b, ELEMENT_MAX), 139 Min(this->a + right.a, ELEMENT_MAX) 151 const SelfType operator -(const SelfType& right) const 154 Max(this->r - right.r, ELEMENT_MIN), 155 Max(this->g - right.g, ELEMENT_MIN), 156 Max(this->b - right.b, ELEMENT_MIN), 157 Max(this->a - right.a, ELEMENT_MIN) [all …]
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| D | ut_Rect.h | 37 f32 right; //!< 矩形の右座標です。 member 54 right(0), in Rect() 70 right(r), in Rect() 81 right(v.right), in Rect() 102 f32 GetWidth() const { return right - left; } in GetWidth() 130 void SetWidth(f32 width) { right = left + width; } in SetWidth() 147 right = x + GetWidth(); in MoveTo() 162 right += dx; in Move() 178 right = x + width; in SetOriginAndSize() 192 const f32 r = right; in Normalize() [all …]
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| D | ut_Float24.h | 104 f32 operator +(f32 right) const { return this->m_Float32 + right; } 105 f32 operator -(f32 right) const { return this->m_Float32 - right; } 106 f32 operator *(f32 right) const { return this->m_Float32 * right; } 107 f32 operator /(f32 right) const { return this->m_Float32 / right; } 261 f32 operator +(f32 right) const { return this->m_Float32 + right; } 262 f32 operator -(f32 right) const { return this->m_Float32 - right; } 263 f32 operator *(f32 right) const { return this->m_Float32 * right; } 264 f32 operator /(f32 right) const { return this->m_Float32 / right; } 415 f32 operator +(f32 right) const { return this->m_Float32 + right; } 416 f32 operator -(f32 right) const { return this->m_Float32 - right; } [all …]
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| /NW4C-1.3.3/documents/CreativeStudio/html/common/ |
| D | manual.css | 38 margin-right : 15px; 50 margin-right : 15px; 56 border-right-width : 1px; 59 border-right-style : none; 76 padding-right : 5px; 81 border-right-width : 1px; 84 border-right-style : none; 96 border-right-color : #C00; 100 padding-right : 5px; 104 margin-right :5px; [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 510 nw::math::VEC3 right; in MoveCamera3D() local 511 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D() 512 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D() 523 MTX34RotAxisRad(&rotateV, &right, lookatY); in MoveCamera3D() 545 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D() 547 right.y = 0.0f; in MoveCamera3D() 548 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D() 550 VEC3Cross(&upVector,&direction,&right); in MoveCamera3D() 600 MTX34RotAxisRad(&rotateV, &right, tiltY); in MoveCamera3D() 618 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D() [all …]
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| /NW4C-1.3.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 94 VEC3 right, up; 96 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める 98 right.x = st * u.x + ct * r.x; 99 right.y = st * u.y; 100 right.z = st * u.z + ct * r.z; 106 // right 107 m[0][0] = right.x; 108 m[0][1] = right.y; 109 m[0][2] = right.z; 110 m[0][3] = -VEC3Dot(pCamPos, &right); [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleTime.h | 86 ParticleTime operator +(ParticleTime right) const 89 result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime; 93 ParticleTime operator -(ParticleTime right) const 96 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime; 100 ParticleTime operator *(ParticleTime right) const 103 result.m_ParticleTime = (this->m_ParticleTime / right.m_ParticleTime) / 0x100; 107 ParticleTime operator /(ParticleTime right) const 110 result.m_ParticleTime = 0x100 * this->m_ParticleTime / right.m_ParticleTime; 274 ParticleTime operator +(ParticleTime right) const 276 return ParticleTime(this->m_ParticleTime + right.m_ParticleTime); [all …]
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| /NW4C-1.3.3/documents/API/css/ |
| D | document.css | 258 border-right : solid 1px #00c; 261 padding-right : 2px; 272 border-right : solid 1px #060; 275 padding-right : 2px; 286 border-right : solid 1px #00c; 289 padding-right : 2px; 300 border-right : solid 1px #060; 303 padding-right : 2px; 314 border-right : solid 1px #222; 317 padding-right : 2px;
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| D | manpage.css | 249 border-right : solid 1px #00c; 252 padding-right : 2px; 263 border-right : solid 1px #060; 266 padding-right : 2px;
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| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 153 margin-right : auto;
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| /NW4C-1.3.3/documents/CreativeStudio/html/assets/ |
| D | contents.css | 28 padding-right : 5px; 32 border-right-width : 0px; 35 border-right-style : solid; 38 border-right-color : #000080;
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmRectCollision.h | 84 m_Collision.right += y; in AddXY() 103 m_Collision.right = rect.right; in SetLytRect()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Voice.cpp | 174 inline void CalcPanForMono( f32& left, f32& right, const Util::PanInfo& panInfo ) in CalcPanForMono() argument 176 left = right = Util::CalcPanRatio( Voice::PAN_CENTER, panInfo ); in CalcPanForMono() 181 f32& left, f32& right, const f32& pan, int channelIndex, const Util::PanInfo& panInfo ) in CalcBarancePanForStereo() argument 186 right = 0.0f; in CalcBarancePanForStereo() 191 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcBarancePanForStereo() 197 f32& left, f32& right, const f32& pan, const Util::PanInfo& panInfo ) in CalcDualPanForStereo() argument 200 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcDualPanForStereo() 1246 f32 right = 0.0f; in CalcMixParam() local 1265 right = 0.0f; in CalcMixParam() 1270 right = Util::CalcPanRatio( PAN_CENTER - pan, panInfo ); in CalcMixParam() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_FrustumProjectionUpdater.cpp | 98 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local 107 right, in Update() 117 right, in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 101 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local 112 right, in Update() 122 right, in Update()
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| D | gfx_Camera.cpp | 797 f32* right, in GetFrustum() argument 809 if (left && right && bottom && top) in GetFrustum() 816 if (right) in GetFrustum() 818 *right = rect.right; in GetFrustum() 843 f32 right, in SetFrustum() argument 855 resource.SetRectWithoutFlip(left, right, bottom, top); in SetFrustum() 864 f32* right, in GetOrtho() argument 876 if (left && right && bottom && top) in GetOrtho() 883 if (right) in GetOrtho() 885 *right = rect.right; in GetOrtho() [all …]
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_TextWriterBase.cpp | 410 pRect->right = 0; in CalcLineRectImpl() 471 pRect->right = math::Max(pRect->right, rect.right); in CalcLineRectImpl() 529 pRect->right = math::Max(pRect->right, limitRight); in CalcLineRectImpl() 564 pRect->right = 0; in CalcStringRectImpl() 578 pRect->right = math::Max(pRect->right, rect.right); in CalcStringRectImpl() 816 textWidth = textRect.left + textRect.right; in AdjustCursor()
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| /NW4C-1.3.3/documents/SoundMaker/html/css/ |
| D | main.css | 38 text-align : right; 86 text-align : right; 96 text-align : right; 142 margin-right : auto;
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| /NW4C-1.3.3/documents/LayoutEditor/html/css/ |
| D | main.css | 38 text-align : right; 86 text-align : right; 96 text-align : right; 142 margin-right : auto;
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| /NW4C-1.3.3/documents/Viewer/html/css/ |
| D | title.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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| /NW4C-1.3.3/documents/DccPlugin/Photoshop/html/css/ |
| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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| /NW4C-1.3.3/documents/DccPlugin/3dsMax/html/css/ |
| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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| /NW4C-1.3.3/documents/IntermediateFileFormat/html/css/ |
| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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| /NW4C-1.3.3/documents/DccPlugin/Softimage/html/css/ |
| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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| /NW4C-1.3.3/documents/DccPlugin/Maya/html/css/ |
| D | main.css | 38 text-align : right; 89 text-align : right; 99 text-align : right; 145 margin-right : auto;
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