Home
last modified time | relevance | path

Searched refs:right (Results 1 – 25 of 71) sorted by relevance

123

/NW4C-1.3.3/include/nw/ut/
Dut_Color.h133 const SelfType operator +(const SelfType& right) const
136 Min(this->r + right.r, ELEMENT_MAX),
137 Min(this->g + right.g, ELEMENT_MAX),
138 Min(this->b + right.b, ELEMENT_MAX),
139 Min(this->a + right.a, ELEMENT_MAX)
151 const SelfType operator -(const SelfType& right) const
154 Max(this->r - right.r, ELEMENT_MIN),
155 Max(this->g - right.g, ELEMENT_MIN),
156 Max(this->b - right.b, ELEMENT_MIN),
157 Max(this->a - right.a, ELEMENT_MIN)
[all …]
Dut_Rect.h37 f32 right; //!< 矩形の右座標です。 member
54 right(0), in Rect()
70 right(r), in Rect()
81 right(v.right), in Rect()
102 f32 GetWidth() const { return right - left; } in GetWidth()
130 void SetWidth(f32 width) { right = left + width; } in SetWidth()
147 right = x + GetWidth(); in MoveTo()
162 right += dx; in Move()
178 right = x + width; in SetOriginAndSize()
192 const f32 r = right; in Normalize()
[all …]
Dut_Float24.h104 f32 operator +(f32 right) const { return this->m_Float32 + right; }
105 f32 operator -(f32 right) const { return this->m_Float32 - right; }
106 f32 operator *(f32 right) const { return this->m_Float32 * right; }
107 f32 operator /(f32 right) const { return this->m_Float32 / right; }
261 f32 operator +(f32 right) const { return this->m_Float32 + right; }
262 f32 operator -(f32 right) const { return this->m_Float32 - right; }
263 f32 operator *(f32 right) const { return this->m_Float32 * right; }
264 f32 operator /(f32 right) const { return this->m_Float32 / right; }
415 f32 operator +(f32 right) const { return this->m_Float32 + right; }
416 f32 operator -(f32 right) const { return this->m_Float32 - right; }
[all …]
/NW4C-1.3.3/documents/CreativeStudio/html/common/
Dmanual.css38 margin-right : 15px;
50 margin-right : 15px;
56 border-right-width : 1px;
59 border-right-style : none;
76 padding-right : 5px;
81 border-right-width : 1px;
84 border-right-style : none;
96 border-right-color : #C00;
100 padding-right : 5px;
104 margin-right :5px;
[all …]
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp510 nw::math::VEC3 right; in MoveCamera3D() local
511 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D()
512 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
523 MTX34RotAxisRad(&rotateV, &right, lookatY); in MoveCamera3D()
545 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D()
547 right.y = 0.0f; in MoveCamera3D()
548 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
550 VEC3Cross(&upVector,&direction,&right); in MoveCamera3D()
600 MTX34RotAxisRad(&rotateV, &right, tiltY); in MoveCamera3D()
618 VEC3Cross(&right,&upVector,&direction); in MoveCamera3D()
[all …]
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp94 VEC3 right, up;
96 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
98 right.x = st * u.x + ct * r.x;
99 right.y = st * u.y;
100 right.z = st * u.z + ct * r.z;
106 // right
107 m[0][0] = right.x;
108 m[0][1] = right.y;
109 m[0][2] = right.z;
110 m[0][3] = -VEC3Dot(pCamPos, &right);
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleTime.h86 ParticleTime operator +(ParticleTime right) const
89 result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime;
93 ParticleTime operator -(ParticleTime right) const
96 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime;
100 ParticleTime operator *(ParticleTime right) const
103 result.m_ParticleTime = (this->m_ParticleTime / right.m_ParticleTime) / 0x100;
107 ParticleTime operator /(ParticleTime right) const
110 result.m_ParticleTime = 0x100 * this->m_ParticleTime / right.m_ParticleTime;
274 ParticleTime operator +(ParticleTime right) const
276 return ParticleTime(this->m_ParticleTime + right.m_ParticleTime);
[all …]
/NW4C-1.3.3/documents/API/css/
Ddocument.css258 border-right : solid 1px #00c;
261 padding-right : 2px;
272 border-right : solid 1px #060;
275 padding-right : 2px;
286 border-right : solid 1px #00c;
289 padding-right : 2px;
300 border-right : solid 1px #060;
303 padding-right : 2px;
314 border-right : solid 1px #222;
317 padding-right : 2px;
Dmanpage.css249 border-right : solid 1px #00c;
252 padding-right : 2px;
263 border-right : solid 1px #060;
266 padding-right : 2px;
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
153 margin-right : auto;
/NW4C-1.3.3/documents/CreativeStudio/html/assets/
Dcontents.css28 padding-right : 5px;
32 border-right-width : 0px;
35 border-right-style : solid;
38 border-right-color : #000080;
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmRectCollision.h84 m_Collision.right += y; in AddXY()
103 m_Collision.right = rect.right; in SetLytRect()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Voice.cpp174 inline void CalcPanForMono( f32& left, f32& right, const Util::PanInfo& panInfo ) in CalcPanForMono() argument
176 left = right = Util::CalcPanRatio( Voice::PAN_CENTER, panInfo ); in CalcPanForMono()
181 f32& left, f32& right, const f32& pan, int channelIndex, const Util::PanInfo& panInfo ) in CalcBarancePanForStereo() argument
186 right = 0.0f; in CalcBarancePanForStereo()
191 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcBarancePanForStereo()
197 f32& left, f32& right, const f32& pan, const Util::PanInfo& panInfo ) in CalcDualPanForStereo() argument
200 right = Util::CalcPanRatio( Voice::PAN_CENTER - pan, panInfo ); in CalcDualPanForStereo()
1246 f32 right = 0.0f; in CalcMixParam() local
1265 right = 0.0f; in CalcMixParam()
1270 right = Util::CalcPanRatio( PAN_CENTER - pan, panInfo ); in CalcMixParam()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FrustumProjectionUpdater.cpp98 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local
107 right, in Update()
117 right, in Update()
Dgfx_OrthoProjectionUpdater.cpp101 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() local
112 right, in Update()
122 right, in Update()
Dgfx_Camera.cpp797 f32* right, in GetFrustum() argument
809 if (left && right && bottom && top) in GetFrustum()
816 if (right) in GetFrustum()
818 *right = rect.right; in GetFrustum()
843 f32 right, in SetFrustum() argument
855 resource.SetRectWithoutFlip(left, right, bottom, top); in SetFrustum()
864 f32* right, in GetOrtho() argument
876 if (left && right && bottom && top) in GetOrtho()
883 if (right) in GetOrtho()
885 *right = rect.right; in GetOrtho()
[all …]
/NW4C-1.3.3/sources/libraries/font/
Dfont_TextWriterBase.cpp410 pRect->right = 0; in CalcLineRectImpl()
471 pRect->right = math::Max(pRect->right, rect.right); in CalcLineRectImpl()
529 pRect->right = math::Max(pRect->right, limitRight); in CalcLineRectImpl()
564 pRect->right = 0; in CalcStringRectImpl()
578 pRect->right = math::Max(pRect->right, rect.right); in CalcStringRectImpl()
816 textWidth = textRect.left + textRect.right; in AdjustCursor()
/NW4C-1.3.3/documents/SoundMaker/html/css/
Dmain.css38 text-align : right;
86 text-align : right;
96 text-align : right;
142 margin-right : auto;
/NW4C-1.3.3/documents/LayoutEditor/html/css/
Dmain.css38 text-align : right;
86 text-align : right;
96 text-align : right;
142 margin-right : auto;
/NW4C-1.3.3/documents/Viewer/html/css/
Dtitle.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;
/NW4C-1.3.3/documents/DccPlugin/Photoshop/html/css/
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;
/NW4C-1.3.3/documents/DccPlugin/3dsMax/html/css/
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;
/NW4C-1.3.3/documents/IntermediateFileFormat/html/css/
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;
/NW4C-1.3.3/documents/DccPlugin/Softimage/html/css/
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;
/NW4C-1.3.3/documents/DccPlugin/Maya/html/css/
Dmain.css38 text-align : right;
89 text-align : right;
99 text-align : right;
145 margin-right : auto;

123