Lines Matching refs:right
94 VEC3 right, up;
96 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
98 right.x = st * u.x + ct * r.x;
99 right.y = st * u.y;
100 right.z = st * u.z + ct * r.z;
106 // right
107 m[0][0] = right.x;
108 m[0][1] = right.y;
109 m[0][2] = right.z;
110 m[0][3] = -VEC3Dot(pCamPos, &right);
155 VEC3 right, up, back;
157 right.x = sx * sy * sz + cy * cz;
158 right.y = cx * sz;
159 right.z = sx * cy * sz - sy * cz;
169 m[0][0] = right.x;
170 m[0][1] = right.y;
171 m[0][2] = right.z;
172 m[0][3] = -VEC3Dot(pCamPos, &right);