| /NW4C-1.3.3/tools/DebuggerLauncher/ |
| D | readme.txt | 6 …- Selecting the device debugger software is connected to when more than one device can be connected 19 - You can specify the macro file name to be loaded after "mcrfile=". 28 …be made if it's really okay to execute a macro, when executing one for debugger software already r… 39 …bugger software connected to the 0th device will start, and Viewer.cci will be loaded and executed. 40 … is already debugger software connected to the 0th device, Viewer.cci will be loaded and executed … 41 …ied, neither a connection check nor confirmation on whether to execute the macro will be performed.
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| /NW4C-1.3.3/tools/LayoutViewer/ |
| D | Readme.txt | 39 …Note: HIO-Daemon and LayoutEditor must be restarted if the environment variable NW4C_ROOT has been… 46 Note: If PARTNER-CTR debugger software is already running, that software will be terminated. 48 3. The layout file to be displayed using LayoutEditor is transferred to Simple LayoutViewer. 53 …Note: HIO-Daemon and LayoutEditor must be restarted if the environment variable NW4C_ROOT has been… 56 4. The specified layout will be displayed on the upper or lower screen.
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| /NW4C-1.3.3/tools/CsdrUpdater/ |
| D | readme.txt | 17 Changed the NWCS intermediate file format from a template to a format to be loaded. 23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW… 40 The following options can be specified. 44 In order to use the output intermediate file with NWCS, it must be edited according to the user sha… 46 It may not be possible to use the file with NWCS if the format is incorrect.
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| /NW4C-1.3.3/tools/LayoutEditor/samples/demo/game_demo/ |
| D | readme.txt | 3 …view the sample layout data, the font data that is referenced by the layout data must be generated. 7 …NintendoWare and the font converter package must both be installed correctly in order for the batc…
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| /NW4C-1.3.3/documents/License/IronRuby/ |
| D | LICENSE.Ruby.txt | 21 with standard executables, which must also be provided. 51 and may be sold commercially, and may be aggregated with this
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| D | LICENSE.CPL.txt | 30 … Contributor, such addition of the Contribution causes such combination to be covered by the Licen… 54 a) it must be made available under this Agreement; and 56 b) a copy of this Agreement must be included with each copy of the Program. 78 …nt, and without further action by the parties hereto, such provision shall be reformed to the mini… 84 …be modified in the following manner. The Agreement Steward reserves the right to publish new versi…
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | GenTexcoordReflection.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | GetTexcoordSource.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcHemisphereLighting.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | GenTexcoordSphereReflection.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord2.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord1.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord0.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/lyt/ |
| D | lyt_ConstColorShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | CalcHemisphereLighting.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | ReadMe.txt | 46 Create intermediate files to be used using the CreativeStudio shader creation panel.
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 149 u8 be = this->GetByteEnable(); in GetByteEnableMask() local 152 mask |= (be & 0x1) ? 0x000000FF : 0; in GetByteEnableMask() 153 mask |= (be & 0x2) ? 0x0000FF00 : 0; in GetByteEnableMask() 154 mask |= (be & 0x4) ? 0x00FF0000 : 0; in GetByteEnableMask() 155 mask |= (be & 0x8) ? 0xFF000000 : 0; in GetByteEnableMask() 1755 u32 be : 4; member 1799 NN_LOG("be : 0x%x\n", command->be); // バイトイネーブル
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| /NW4C-1.3.3/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelManagerAX.cppi | 10 not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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