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123

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Skeleton.h116 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
121 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
127 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
194 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
200 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
Dgfx_SceneTraverser.h61 void End();
Dgfx_SceneInitializer.h82 void End();
Dgfx_DisplayList.h148 u32 End() in End() function
Dgfx_RenderQueue.h668 iterator End() in End() function
674 const_iterator End() const in End() function
/NW4C-1.3.3/include/nw/dev/
Ddev_CallbackChain.h54 void End();
99 void End(){}
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmPerf.h81 virtual void End(){} in End() function
189 virtual void End();
208 virtual void End();
DSmPrimitive.h156 void End();
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp149 m_SceneTraverser->End(); in InitializeScene()
161 this->m_SceneTraverser->End(); in TraverseScene()
205 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
217 m_RenderQueue->End(), in Render()
DSmPerf.cpp59 SmCpuPerf::End() in End() function in __anon195443b20111::SmCpuPerf
133 SmGpuPerf::End() in End() function in __anon195443b20111::SmGpuPerf
290 m_PerfBar.End(); in Render()
DSmTouchPanelCamera.cpp141 prim.End(); in Render()
152 prim.End(); in Render()
Dmain.cpp429 s_CpuPerf->End(); \
435 s_GpuPerf->End(); \
DSmPrimitive.cpp412 void Sm2DDynamicPrimPC::End() in End() function in __anon6282ca7e0111::Sm2DDynamicPrimPC
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp452 this->m_RenderQueue->End(), in SubmitView()
460 this->m_RenderQueue->End(), in SubmitView()
503 this->m_RenderQueue->End(), in RenderScene()
506 builder.End(); in RenderScene()
513 this->m_RenderQueue->End(), in RenderScene()
568 this->m_RenderQueue->End(), in RenderStereoScene()
571 builder.End(); in RenderStereoScene()
578 this->m_RenderQueue->End(), in RenderStereoScene()
1056 this->m_SceneInitializer->End(); in InitializeScene()
1067 this->m_SceneTraverser->End(); in TraverseScene()
/NW4C-1.3.3/include/nw/ut/
Dut_Children.h191 iterator End() { return this->end(); } in End() function
192 const_iterator End() const { return this->end(); } in End() function
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp95 void SceneInitializer::End() in End() function in nw::gfx::SceneInitializer
Dgfx_SceneTraverser.cpp68 void SceneTraverser::End() in End() function in nw::gfx::SceneTraverser
/NW4C-1.3.3/sources/libraries/dev/
Ddev_CallbackChain.cpp120 void CallbackChain::End() in End() function in nw::dev::CallbackChain
/NW4C-1.3.3/tools/Viewer/
DViewer.ini220 # End of file
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleUpdater.h563 NW_RES_FIELD_PRIMITIVE_DECL( f32, End )
588 NW_RES_FIELD_PRIMITIVE_DECL( s32, End )
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp721 sceneNodeArray.End(), in BuildResources()
942 renderQueue->End(), in SubmitView()
992 renderQueue->End(), in RenderScene()
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi41 void End()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp393 sceneNodeArray.End(), in BuildResources()
611 renderQueue->End(), in SubmitView()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp232 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp780 sceneNodeArray.End(), in BuildResources()
1008 renderQueue->End(), in SubmitView()
1058 renderQueue->End(), in RenderScene()

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