| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 66 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local 67 material != materialEnd; in VisitModel() 68 ++material) in VisitModel() 70 m_MaterialIdGenerator.Get()->Accept(*material); in VisitModel() 81 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local 82 material != materialEnd; in VisitSkeletalModel() 83 ++material) in VisitSkeletalModel() 85 m_MaterialIdGenerator.Get()->Accept(*material); in VisitSkeletalModel()
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| D | gfx_MaterialActivator.cpp | 51 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 57 ResMaterial original = material->GetOriginal(); in Activate() 58 const Model* owner = material->GetOwnerModel(); in Activate() 69 const ResMaterial resShaderParameterMaterial = material->GetShaderParameterResMaterial(); in Activate() 81 const ResMaterial resShadingParameterResMaterial = material->GetShadingParameterResMaterial(); in Activate() 95 const ResMaterial resRasterizationMaterial = material->GetRasterizationResMaterial(); in Activate() 104 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() 113 const ResMaterial resTextureMappersMaterial = material->GetTextureMapperResMaterial(); in Activate() 123 …const ResMaterial resProceduralTextureMapperMaterial = material->GetProceduralTextureMapperResMate… in Activate() 131 … const ResMaterial resFragmentLightingResMaterial = material->GetFragmentLightingResMaterial(); in Activate() [all …]
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| D | gfx_Material.cpp | 27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() argument 29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial() 30 ? material->GetBuffer() in GetAvailableResMaterial() 31 : material->GetOriginal(); in GetAvailableResMaterial() 82 Material* material = new(memory) Material( in Create() local 88 Result result = material->Initialize(allocator); in Create() 91 material->m_ShaderParameterResMaterial = in Create() 92 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADER_PARAMETER); in Create() 93 material->m_ShadingParameterResMaterial = in Create() 94 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADING_PARAMETER); in Create() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 102 SortingMaterialIdGenerator::Accept(Material* material) in Accept() argument 105 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept() 106 materialKeyValue.material = material; in Accept() 132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() 134 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate() 142 materialKeyValue.material = (*iter).material; in Generate() 193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
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| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate() 70 ResMaterial original = material->GetOriginal(); in Activate() 71 const Model* owner = material->GetOwnerModel(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 52 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 65 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate() 75 ResMaterial original = material->GetOriginal(); in Activate() 76 const Model* owner = material->GetOwnerModel(); in Activate()
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| D | gfx_Model.cpp | 344 Material* material = Material::Create( in CreateMaterials() local 350 if (material == NULL) in CreateMaterials() 357 m_Materials.push_back(material); in CreateMaterials() 586 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr() argument 589 material->GetOriginal() : in GetMaterialAnimTargetPtr() 590 material->GetActiveResource(anim.GetObjectType()); in GetMaterialAnimTargetPtr() 592 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr()
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| D | gfx_AnimObject.cpp | 28 ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr())); in ClearMaterialHash() 33 material.SetMaterialColorHash(0x0); in ClearMaterialHash() 37 material.SetTextureMappersHash(0x0); in ClearMaterialHash() 38 material.SetTextureSamplersHash(0x0); in ClearMaterialHash() 43 material.SetTextureMappersHash(0x0); in ClearMaterialHash() 47 material.SetFragmentOperationHash(0x0); in ClearMaterialHash() 51 material.SetTextureCoordinatorsHash(0x0); in ClearMaterialHash()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MaterialState.h | 64 const ResMaterial material); 76 const ResMaterial material); 88 const ResMaterial material); 180 const ResMaterial material); 213 const ResMaterial material); 290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() argument 297 u32 flags = material.GetFlags(); in ActivateFogParameters() 404 const ResMaterial material) in ActivateShaderParameter() argument 420 ResShaderParameterArrayConst::const_iterator end = material.GetShaderParameters().end(); in ActivateShaderParameter() 421 …for ( ResShaderParameterArrayConst::const_iterator parameter = material.GetShaderParameters().begi… in ActivateShaderParameter() [all …]
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| D | gfx_RenderElement.h | 188 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind() argument 191 NW_NULL_ASSERT(material); in SetDetailedMaterialIdAndTranslucencyKind() 193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind() 198 … ((reinterpret_cast<KeyType>(material->GetOwnerModel()) >> 2) & BIT64_MATERIAL_INSTANCE_ID_MASK) | in SetDetailedMaterialIdAndTranslucencyKind() 203 ResMaterial shadingParametersResMaterial = material->GetShaderParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() 223 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind() argument 226 NW_NULL_ASSERT(material); in SetSimpleMaterialIdAndTranslucencyKind() 228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind() 234 ResMaterial resBuffer = material->GetBuffer(); in SetSimpleMaterialIdAndTranslucencyKind() 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local [all …]
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| D | gfx_SortingMaterialIdGenerator.h | 36 Material* material; member 115 virtual void Accept(Material* material);
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| D | gfx_RelativeHashMaterialIdGenerator.h | 125 virtual void Accept(Material* material) in Accept() argument 127 bool isPushed = m_Materials.push_back(material); in Accept()
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| D | gfx_IMaterialIdGenerator.h | 46 virtual void Accept(Material* material) = 0;
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| D | gfx_IMaterialActivator.h | 51 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
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| D | gfx_ParticleMaterialActivator.h | 64 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_MaterialActivator.h | 86 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_SimpleMaterialActivator.h | 84 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_RenderContext.h | 381 void SetMaterial(Material* material) in SetMaterial() argument 383 NW_NULL_ASSERT(material); in SetMaterial() 384 m_Material = material; in SetMaterial()
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| D | gfx_Model.h | 524 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() local 526 ResMaterial shadingParametersResMaterial = material->GetShaderParameterResMaterial(); in GetRenderLayerId() 779 …void* GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr…
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 82 // material attr 84 -ann "Set material attributes of selected shadingEngine (material) node" 90 -ann "Set render priority of selected shadingEngine (material) node" 152 -ann "Set user data of selected transform node & shadingEngine (material) node"
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| D | NW4C_SetMaterialAttr.mel | 5 Description: set material attribute 25 // get SG from selected material 314 get SG name with material 535 select -add $ins[0]; // material
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| D | NW4C_SetRenderPriority.mel | 32 // get SG from selected material 286 // select SG & material & polygon 297 select -add $ins[0]; // material 699 get SG name with material 885 select -add $ins[0]; // material
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 531 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local 532 material != materialEnd; in ForeachMaterial() 533 ++material) in ForeachMaterial() 535 function(*material); in ForeachMaterial() 567 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local 568 material != materialEnd; in ForeachModelMaterial() 569 ++material) in ForeachModelMaterial() 571 function(*model, *material); in ForeachModelMaterial()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 152 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local 153 ResBinaryShader shader = material.GetShader().Dereference(); in Setup() 154 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup()
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| /NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 89 local mtl = n.material 478 local mtl = n.material 704 if (mtl != undefined) and (superClassOf mtl == material) do 714 if (mtl != undefined) and (superClassOf mtl == material) do
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