Lines Matching refs:material

27     nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption)  in GetAvailableResMaterial()  argument
29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
30 ? material->GetBuffer() in GetAvailableResMaterial()
31 : material->GetOriginal(); in GetAvailableResMaterial()
82 Material* material = new(memory) Material( in Create() local
88 Result result = material->Initialize(allocator); in Create()
91 material->m_ShaderParameterResMaterial = in Create()
92 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADER_PARAMETER); in Create()
93 material->m_ShadingParameterResMaterial = in Create()
94 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADING_PARAMETER); in Create()
95 material->m_MaterialColorResMaterial = in Create()
96 GetAvailableResMaterial(material, Model::FLAG_BUFFER_MATERIAL_COLOR); in Create()
97 material->m_RasterizationResMaterial = in Create()
98 GetAvailableResMaterial(material, Model::FLAG_BUFFER_RASTERIZATION); in Create()
99 material->m_TextureCoordinatorResMaterial = in Create()
100 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in Create()
101 material->m_TextureMapperResMaterial = in Create()
102 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_MAPPER); in Create()
103 material->m_FragmentLightingResMaterial = in Create()
104 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING); in Create()
105 material->m_FragmentLightingTableResMaterial = in Create()
106 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE); in Create()
107 material->m_TextureCombinerResMaterial = in Create()
108 GetAvailableResMaterial(material, Model::FLAG_BUFFER_TEXTURE_COMBINER); in Create()
109 material->m_AlphaTestResMaterial = in Create()
110 GetAvailableResMaterial(material, Model::FLAG_BUFFER_ALPHA_TEST); in Create()
111 material->m_FragmentOperationResMaterial = in Create()
112 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in Create()
113 material->m_SceneEnvironmentResMaterial = in Create()
114 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SCENE_ENVIRONMENT); in Create()
115 return material; in Create()
119 SafeDestroy(material); in Create()