Lines Matching refs:material
64 const ResMaterial material);
76 const ResMaterial material);
88 const ResMaterial material);
180 const ResMaterial material);
213 const ResMaterial material);
290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() argument
297 u32 flags = material.GetFlags(); in ActivateFogParameters()
404 const ResMaterial material) in ActivateShaderParameter() argument
420 ResShaderParameterArrayConst::const_iterator end = material.GetShaderParameters().end(); in ActivateShaderParameter()
421 …for ( ResShaderParameterArrayConst::const_iterator parameter = material.GetShaderParameters().begi… in ActivateShaderParameter()
476 const ResMaterial material) in ActivateFragmentLightParameters() argument
487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
509 const ResMaterial material) in ActivateShadingParameters() argument
516 u32 flags = material.GetFlags(); in ActivateShadingParameters()
765 const ResMaterial material) in ActivateProceduralTextureMapper() argument
773 NW_UNUSED_VARIABLE(material); in ActivateProceduralTextureMapper()