| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmFile.h | 32 m_Allocator( NULL ){} in m_Buffer() 49 m_Allocator = allocator; in Read() 58 this->m_Buffer = static_cast<u8*>(m_Allocator->Alloc(this->m_Size, 128)); in Read() 88 m_Allocator->Free( m_Buffer ); in Release() 97 nw::os::IAllocator* m_Allocator; variable
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| D | SmBase.h | 34 m_Allocator = allocator; in SetAllocator() 39 static nw::os::IAllocator* m_Allocator;
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 38 m_Allocator( allocator ) in CallbackChain() 41 NW_NULL_ASSERT( m_Allocator ); in CallbackChain() 50 m_MicroSecArray = static_cast<s64*>( m_Allocator->Alloc( sizeof(s64) * m_MaxRequestCount ) ); in CallbackChain() 58 m_Allocator->Free( m_MicroSecArray ); in ~CallbackChain() 69 if (m_Allocator != NULL) in Destroy() 73 m_Allocator->Free(memory); in Destroy()
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| D | dev_Screenshot.cpp | 56 if (this->m_Allocator) in ~Screenshot() 60 (this->m_Allocator)->Free(this->m_CopyScreen); in ~Screenshot() 65 (this->m_Allocator)->Free(this->m_Hash); in ~Screenshot() 146 : m_Allocator(allocator), in ScreenshotManager() 222 m_Allocator->Free(screenshot); in ClearScreenshots()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 69 .MaxSceneNodes( 128 ).Create( m_Allocator ); in SmSceneCtrl() 72 .Create( m_Allocator ); in SmSceneCtrl() 75 .Create( m_Allocator ); in SmSceneCtrl() 78 .Create( m_Allocator ); in SmSceneCtrl() 83 .Create( m_Allocator ); in SmSceneCtrl() 89 .Create(m_Allocator); in SmSceneCtrl() 93 .Create( m_Allocator ); in SmSceneCtrl() 96 nw::gfx::CreatePriorMaterialRenderKeyFactory( m_Allocator ); in SmSceneCtrl() 99 nw::gfx::CreatePriorDepthReverseDepthRenderKeyFactory( m_Allocator ); in SmSceneCtrl() 103 .Create( m_Allocator ); in SmSceneCtrl() [all …]
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| D | GfxCtrl.cpp | 88 .Create(m_Allocator); in GfxCtrl() 97 .Create( m_Allocator ); in GfxCtrl() 101 .Create( m_Allocator ); in GfxCtrl() 198 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel() 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() 259 .Create(m_Allocator); in CreateModel() 290 .Create(m_Allocator); in CreateModel() 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() 352 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateParticle() 465 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment() [all …]
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| D | SmRenderSystem.cpp | 148 .Create( m_Allocator ); in SmRenderSystem() 157 .Create(m_Allocator); in SmRenderSystem() 162 .Create(m_Allocator); in SmRenderSystem() 174 .Create( m_Allocator ); in SmRenderSystem() 177 void* cameraMemory = m_Allocator->Alloc(sizeof(nn::ulcd::CTR::StereoCamera)); in SmRenderSystem() 194 m_Allocator->Free(m_StereoCamera); in ~SmRenderSystem()
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| D | SmCommandUtility.cpp | 111 cmdCacheCopied.cmdBuff = m_Allocator->Alloc( copiedBuffSize ); in CreateCopiedCmdCache() 135 nw::os::SafeFree( cmdCacheCopied.cmdBuff, m_Allocator ); in DestroyCopiedCmdCache()
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| D | SmPrimitive.cpp | 83 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl() 244 NW_NULL_ASSERT( m_Allocator ); in Sm2DPrimPC() 248 m_pVertex = static_cast<SmVertexPC*>(m_Allocator->Alloc( sizeof( SmVertexPC ) * m_VertexCnt )); in Sm2DPrimPC() 258 nw::os::SafeFree( m_pVertex, m_Allocator ); in ~Sm2DPrimPC()
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| D | SmBase.cpp | 20 nw::os::IAllocator* SmBase::m_Allocator = NULL; member in SmBase
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Fog.h | 185 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 189 DestroyResFog(m_Allocator, data); in operator() 192 os::IAllocator* m_Allocator; member 197 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 201 DestroyResFogUpdater(m_Allocator, data); in operator() 204 os::IAllocator* m_Allocator; member
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| D | gfx_GfxObject.h | 44 void Destroy() { this->~GfxObject(); m_Allocator.Free( this ); } in Destroy() 79 : m_Allocator( *allocator ) in GfxObject() 98 nw::os::IAllocator& GetAllocator() { return m_Allocator; } in GetAllocator() 103 nw::os::IAllocator& m_Allocator;
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| D | gfx_AmbientLight.h | 150 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 154 DestroyResAmbientLight(m_Allocator, data); in operator() 157 os::IAllocator* m_Allocator; member
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| D | gfx_HemiSphereLight.h | 151 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 155 DestroyResHemiSphereLight(m_Allocator, data); in operator() 158 os::IAllocator* m_Allocator; member
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| D | gfx_FragmentLight.h | 193 ResFragmentLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 197 DestroyResFragmentLight(m_Allocator, data); in operator() 200 os::IAllocator* m_Allocator; member
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| D | gfx_VertexLight.h | 192 ResVertexLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 196 DestroyResVertexLight(m_Allocator, data); in operator() 199 os::IAllocator* m_Allocator; member
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| D | gfx_Material.h | 273 ResMaterialDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() function 277 DestroyResMaterial(m_Allocator, data); in operator() 280 os::IAllocator* m_Allocator; member
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_MoveArray.h | 108 : m_Allocator(NULL), in MoveArray() 135 : m_Allocator(allocator), in m_Allocator() function 159 : m_Allocator(allocator) in m_Allocator() function 188 : m_Allocator(allocator), in MoveArray() 204 : m_Allocator(array.m_Allocator), in MoveArray() 217 if (m_Allocator && m_Elements) in ~MoveArray() 219 m_Allocator->Free(m_Elements); in ~MoveArray() 303 if (m_Allocator && m_Elements) 305 m_Allocator->Free(m_Elements); 310 m_Allocator = allocator; [all …]
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| D | ut_Children.h | 38 ChildDeleter() : m_Allocator(0) {} in ChildDeleter() 39 ChildDeleter(os::IAllocator* allocator) : m_Allocator(allocator) { } in ChildDeleter() 44 if (m_Allocator) in operator() 46 m_Allocator->Free(child); in operator() 50 os::IAllocator* m_Allocator; variable
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| D | ut_MovePtr.h | 50 : m_Allocator(0) in MovePtrDeleterBase() 59 : m_Allocator(allocator) in MovePtrDeleterBase() 69 if (m_Allocator) in operator() 71 m_Allocator->Free(memory); in operator() 76 os::IAllocator* m_Allocator; variable 215 MovePtrDefaultDeleter(os::IAllocator* allocator = 0) { this->m_Allocator = allocator; }
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| /NW4C-1.2.23/include/nw/ut/generated/ |
| D | ut_Signal.hi | 33 explicit Slot0(AllocatorType* allocator) : m_Allocator(allocator) {} 57 AllocatorType* GetAllocator() { return m_Allocator; } 64 AllocatorType* m_Allocator; 211 void Destroy() { this->~Signal0(); this->m_Allocator->Free(this); } 289 return CreateAndConnect(function, this->m_Allocator); 399 : m_Allocator(allocator), m_Slots(elements, maxSlots, allocator) {} 402 : m_Allocator(allocator), m_Slots(allocator) {} 407 explicit Signal0(AllocatorType* allocator) : m_Allocator(allocator), m_Slot(NULL) {} 412 AllocatorType* m_Allocator; 439 explicit Slot1(AllocatorType* allocator) : m_Allocator(allocator) {} [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_AutoTester.cpp | 63 .Create(m_Allocator, m_DeviceAllocator); in Initialize() 86 m_Scenario = nw::ut::MoveArray<TestEvent>(testInfoHeader.eventCount, m_Allocator); in Initialize() 111 m_Scenario = nw::ut::MoveArray<TestEvent>(2, m_Allocator); in Initialize() 149 m_Allocator, in Initialize() 177 nw::os::IAllocator* allocator = m_Allocator; in Destroy() 451 : m_Allocator(allocator), in AutoTester() 463 m_ScreenshotManager->Destroy(m_Allocator); in ~AutoTester()
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| D | demo_Pad.cpp | 33 pad->m_Allocator = allocator; in Create() 42 os::IAllocator* allocator = this->m_Allocator; in Destroy()
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_Screenshot.h | 152 : m_Allocator(allocator), in Screenshot() 164 nw::os::IAllocator* m_Allocator; variable 246 nw::os::IAllocator* m_Allocator; variable
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 758 nw::os::IAllocator* allocator = m_Allocator; in Destroy() 777 m_Allocator = allocator; in FlushCache() 780 if (m_Allocator != NULL) in FlushCache() 782 m_Buffer = (u8*)m_Allocator->Alloc(BufferSize); in FlushCache() 792 m_Allocator->Free(m_Buffer); in ~FlushCache() 798 nw::demo::DemoAllocator* m_Allocator; variable
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