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Searched refs:distance (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp771 f32 distance = random->NextFloat(); in CalcCylinderForm() local
776 distance = nw::math::FSqrt(distance); in CalcCylinderForm()
781 distance = 1.0f; in CalcCylinderForm()
785distance = nw::math::FSqrt(distance + (cylinderForm.GetInner() * cylinderForm.GetInner() * (1.0f -… in CalcCylinderForm()
802 position.x = sin * distance; in CalcCylinderForm()
804 position.z = -cos * distance; in CalcCylinderForm()
879 f32 distance = random->NextFloat(); in CalcDiscForm() local
884 distance = nw::math::FSqrt(distance); in CalcDiscForm()
889 distance = 1.0f; in CalcDiscForm()
893distance = nw::math::FSqrt(distance + (discForm.GetInner() * discForm.GetInner() * (1.0f - distanc… in CalcDiscForm()
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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp159 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch() local
160 if ( distance > 0.0f ) { in CalcPitch()
161 relPos /= distance; in CalcPitch()
168 if ( distance > 0.0f ) { in CalcPitch()
353 f32 distance; in CalcPanSurround() local
359 &distance in CalcPanSurround()
420 *panPtr = x * distance + center_x * ( 1.0f - distance ); in CalcPanSurround()
421 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()
441 f32 distance;
447 &distance
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/NW4C-1.2.23/demos/snd/sound3d/sources/
DSound3dApp.cpp234 double distance = std::sqrt( in OnUpdatePad()
250 m_ActorPos.x = static_cast<f32>( std::cos( angle ) * distance ); in OnUpdatePad()
251 m_ActorPos.z = static_cast<f32>( std::sin( angle ) * distance ); in OnUpdatePad()