Searched refs:distance (Results 1 – 3 of 3) sorted by relevance
771 f32 distance = random->NextFloat(); in CalcCylinderForm() local776 distance = nw::math::FSqrt(distance); in CalcCylinderForm()781 distance = 1.0f; in CalcCylinderForm()785 …distance = nw::math::FSqrt(distance + (cylinderForm.GetInner() * cylinderForm.GetInner() * (1.0f -… in CalcCylinderForm()802 position.x = sin * distance; in CalcCylinderForm()804 position.z = -cos * distance; in CalcCylinderForm()879 f32 distance = random->NextFloat(); in CalcDiscForm() local884 distance = nw::math::FSqrt(distance); in CalcDiscForm()889 distance = 1.0f; in CalcDiscForm()893 …distance = nw::math::FSqrt(distance + (discForm.GetInner() * discForm.GetInner() * (1.0f - distanc… in CalcDiscForm()[all …]
159 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch() local160 if ( distance > 0.0f ) { in CalcPitch()161 relPos /= distance; in CalcPitch()168 if ( distance > 0.0f ) { in CalcPitch()353 f32 distance; in CalcPanSurround() local359 &distance in CalcPanSurround()420 *panPtr = x * distance + center_x * ( 1.0f - distance ); in CalcPanSurround()421 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()441 f32 distance;447 &distance[all …]
234 double distance = std::sqrt( in OnUpdatePad()250 m_ActorPos.x = static_cast<f32>( std::cos( angle ) * distance ); in OnUpdatePad()251 m_ActorPos.z = static_cast<f32>( std::sin( angle ) * distance ); in OnUpdatePad()