Lines Matching refs:distance
159 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch() local
160 if ( distance > 0.0f ) { in CalcPitch()
161 relPos /= distance; in CalcPitch()
168 if ( distance > 0.0f ) { in CalcPitch()
353 f32 distance; in CalcPanSurround() local
359 &distance in CalcPanSurround()
420 *panPtr = x * distance + center_x * ( 1.0f - distance ); in CalcPanSurround()
421 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()
441 f32 distance;
447 &distance
482 *panPtr = x * distance;