Home
last modified time | relevance | path

Searched refs:C (Results 1 – 25 of 44) sorted by relevance

12

/CTR-SDK-2.4.0/sources/libraries/math/
Dmath_Geometry.cpp151 VEC3Lerp(&C, &tmp.Pmin, &tmp.Pmax, 0.5f); in Set()
153 f32 maxDistance = VEC3SquareDist(&C, &arrayPoint[0]); in Set()
156 f32 dist = VEC3SquareDist(&C, &arrayPoint[i]); in Set()
337 f32 distance = J->Test(S->C); in DistSqSphereToPlane()
1020 VEC3Sub(&PmC, &L->P, &sphere->C); in IntersectionLine3Sphere()
1118 VEC3Sub(&w, &sphere->C, &R->P); in IntersectionRay3Sphere()
1291 if (sphere->C.x < aabb->Pmin.x) in IntersectionSphereAABB()
1292 distSq += (sphere->C.x - aabb->Pmin.x) * (sphere->C.x - aabb->Pmin.x); in IntersectionSphereAABB()
1293 else if (sphere->C.x > aabb->Pmax.x) in IntersectionSphereAABB()
1294 distSq += (sphere->C.x - aabb->Pmax.x) * (sphere->C.x - aabb->Pmax.x); in IntersectionSphereAABB()
[all …]
Dmath_Equation.cpp101 f32 C = -1 - FSqrt(D); in SolveEquation2() local
103 root[0] = A * C; in SolveEquation2()
104 root[1] = A * B / C; in SolveEquation2()
212 f32 C = -1 - FSqrt(D); in SolveEquation2() local
214 root[0] = A * C; in SolveEquation2()
215 root[1] = A * B / C; in SolveEquation2()
/CTR-SDK-2.4.0/include/nn/math/
Dmath_Geometry.h175 explicit SPHERE(const f32* p) : C(p), r(*(p + 3)) {} in SPHERE()
176 SPHERE(const VEC3& center, f32 radius) : C(center), r(radius) {} in SPHERE()
178 operator f32*() { return &C.x; }
179 operator const f32*() const { return &C.x; }
180 bool operator==(const self_type& rhs) const { return C == rhs.C && r == rhs.r; }
181 bool operator!=(const self_type& rhs) const { return C != rhs.C || r != rhs.r; }
186 VEC3 C;
208 PLANE(f32 A, f32 B, f32 C, f32 D, bool isNormalized = false)
209 : N(A, B, C), d(D) in N()
493 bool IntersectionRay3Capsule(const RAY3* R, const CAPSULE* C);
[all …]
/CTR-SDK-2.4.0/build/omake/platforms/
DCTR.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/build/omake/platforms/WIN/
DWIN.targetdefs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/build/linker/
DCTR.Process.MPCore.ldscript.template5 Copyright (C)2008 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/resources/specfiles/
DApplication.desc115 - http:C
123 - ssl:C
DDlpChild.desc115 - http:C
123 - ssl:C
/CTR-SDK-2.4.0/build/omake/
Dpackagedefs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
Dplatformdefs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
Dmodulerules.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
Dcommondefs.cctype.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
Dcommondefs.funcs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
209 # Add a rule to apply a C preprocess process.
443 # Create a file that has a C preprocess process applied
/CTR-SDK-2.4.0/include/nn/math/inline/
Dmath_Matrix33.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dmath_Matrix22.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dmath_Vector2.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dmath_Matrix43.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
Dmath_Vector3.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/build/omake/platforms/CTR/
DCTR.commondefs.test.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
DCTR.targetdefs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
DCTR.build.tests.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
DCTR.commondefs.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
DCTR.commondefs.gl.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/include/nn/math/ARMv6/inline/
Dmath_Vector3.ipp5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
/CTR-SDK-2.4.0/build/omake/compilers/
Dcommondefs.cctype.GCC.om5 # Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved.

12