1/*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: math_Matrix43.ipp 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 17112 $ 14 *---------------------------------------------------------------------------*/ 15#include <nn/math/math_Matrix43.h> 16 17namespace nn { namespace math { 18 19/* Please see man pages for details 20 21 22*/ 23 24/* 25 26 27 28 29 30 */ 31NN_MATH_INLINE bool 32MTX43IsIdentity(const MTX43* p) 33{ 34 return p->f._00 == 1.f && p->f._01 == 0.f && p->f._02 == 0.f && 35 p->f._10 == 0.f && p->f._11 == 1.f && p->f._12 == 0.f && 36 p->f._20 == 0.f && p->f._21 == 0.f && p->f._22 == 1.f && 37 p->f._30 == 0.f && p->f._31 == 0.f && p->f._32 == 0.f; 38} 39 40/* 41 42 43 44 45 46 */ 47NN_MATH_INLINE MTX43* 48MTX43Zero(MTX43* pOut) 49{ 50 NN_NULL_ASSERT( pOut ); 51 52 pOut->f._00 = pOut->f._01 = pOut->f._02 = 53 pOut->f._10 = pOut->f._11 = pOut->f._12 = 54 pOut->f._20 = pOut->f._21 = pOut->f._22 = 55 pOut->f._30 = pOut->f._31 = pOut->f._32 = 0.f; 56 57 return pOut; 58} 59 60/* 61 62 63 64 65 66 */ 67NN_MATH_INLINE MTX43* 68MTX43Identity(MTX43* pOut) 69{ 70 NN_NULL_ASSERT( pOut ); 71 72 MTX43Copy(pOut, MTX43::Identity()); 73 74 return pOut; 75} 76 77/* 78 79 80 81 82 83 84 85 */ 86NN_MATH_INLINE MTX43* 87MTX43Sub(MTX43* pOut, const MTX43* p1, const MTX43* p2) 88{ 89 NN_NULL_ASSERT( pOut ); 90 NN_NULL_ASSERT( p1 ); 91 NN_NULL_ASSERT( p2 ); 92 93 pOut->f._00 = p1->f._00 - p2->f._00; 94 pOut->f._01 = p1->f._01 - p2->f._01; 95 pOut->f._02 = p1->f._02 - p2->f._02; 96 97 pOut->f._10 = p1->f._10 - p2->f._10; 98 pOut->f._11 = p1->f._11 - p2->f._11; 99 pOut->f._12 = p1->f._12 - p2->f._12; 100 101 pOut->f._20 = p1->f._20 - p2->f._20; 102 pOut->f._21 = p1->f._21 - p2->f._21; 103 pOut->f._22 = p1->f._22 - p2->f._22; 104 105 pOut->f._30 = p1->f._30 - p2->f._30; 106 pOut->f._31 = p1->f._31 - p2->f._31; 107 pOut->f._32 = p1->f._32 - p2->f._32; 108 109 return pOut; 110} 111 112 113/* 114 115*/ 116 117} // namespace math 118} // namespace nn 119