1#---------------------------------------------------------------------------- 2# Project: Horizon 3# File: CTR.commondefs.om 4# 5# Copyright (C)2009-2011 Nintendo Co., Ltd. All rights reserved. 6# 7# These coded instructions, statements, and computer programs contain 8# proprietary information of Nintendo of America Inc. and/or Nintendo 9# Company Ltd., and are protected by Federal copyright law. They may 10# not be disclosed to third parties or copied or duplicated in any form, 11# in whole or in part, without the prior written consent of Nintendo. 12# 13# $Rev: 36036 $ 14#---------------------------------------------------------------------------- 15 16#---------------------------------------------------------------------------- 17# Global constant definition 18#---------------------------------------------------------------------------- 19 20# Application type setting 21 22global.APPTYPE_CARD = CARD 23global.APPTYPE_NAND = NAND 24global.APPTYPE_SD = SD 25global.APPTYPE_IMPORT = IMPORT 26global.APPTYPE_BOTH = BOTH 27global.APPTYPE_LIST = LIST 28 29global.CTR_APPTYPE = $(APPTYPE_CARD) 30 31 32 33# Extension settings 34 35global.EXT_CCI = .cci 36global.EXT_CXI = .cxi 37global.EXT_CIA = .cia 38global.EXT_CFA = .cfa 39global.EXT_BANNER = .bnr 40global.EXT_ICON = .icn 41global.EXT_CCL = .ccl 42global.EXT_CCL_E = .e.bin 43global.EXT_CCL_R = .r.bin 44 45 46# Tool path setting 47 48global.MAKEROM = $(ROOT_COMMANDS)$(DIRSEP)ctr_makerom32.exe 49global.MAKECIA = $(ROOT_COMMANDS)$(DIRSEP)ctr_makecia32.exe 50global.MAKEBANNER = $(ROOT_COMMANDS)$(DIRSEP)ctr_makebanner32.exe 51global.MAKECIAARCHIVE = $(ROOT_COMMANDS)$(DIRSEP)ctr_makeciaarchive32.exe 52 53 54global.MAKEROMFLAGS = 55global.MAKECIAFLAGS = 56 57 58global.ROM_SPEC_FILE = $(makePath $(ROOT_RESOURCES) specfiles Application.rsf) 59 60global.BUILD_APPLICATION = false 61global.BUILD_KERNEL = false 62 63global.DEFAULT_FILTER = CTR-TS*MPCore* 64 65 66 67 68 69 70 71include $(makePlatformDefsPath commondefs.func) 72include $(makePlatformDefsPath commondefs.gl) 73 74#Load test rules 75if $(test -f $(makePlatformDefsPath commondefs.test)) 76 include $(makePlatformDefsPath commondefs.test) 77 export 78 79 80 81global.PROGRAM_BUILDER_MAP = $(Map) 82 83PROGRAM_BUILDER_MAP = $(PROGRAM_BUILDER_MAP.add $(APPTYPE_CARD),$(ProgramCard)) 84PROGRAM_BUILDER_MAP = $(PROGRAM_BUILDER_MAP.add $(APPTYPE_LIST),$(ProgramList)) 85PROGRAM_BUILDER_MAP = $(PROGRAM_BUILDER_MAP.add $(APPTYPE_NAND),$(ProgramImport)) 86PROGRAM_BUILDER_MAP = $(PROGRAM_BUILDER_MAP.add $(APPTYPE_SD),$(ProgramImport)) 87PROGRAM_BUILDER_MAP = $(PROGRAM_BUILDER_MAP.add $(APPTYPE_IMPORT),$(ProgramImport)) 88 89 90public.HORIZON_ADDITIONAL_RULES += 91 fun() 92 export DEFAULT_TARGETS 93 SHADER_BINARY = $(EMPTY) 94 export SHADER_BINARY 95 96 # The full path of the vertex shader object file generated from .vsh is stored. 97 if $(not $(defined SHADER_OBJECTS)) 98 SHADER_OBJECTS = 99 export SHADER_OBJECTS 100 export SHADER_OBJECTS 101 102 # The path to the built vertex shader object file is stored as a relative path from resources/shaders. 103 if $(not $(defined SHADER_OBJECTS_PREBUILT)) 104 SHADER_OBJECTS_PREBUILT = 105 export SHADER_OBJECTS_PREBUILT 106 export SHADER_OBJECTS_PREBUILT 107 108 # The vertex shader source file (.vsh) is stored 109 if $(defined SHADER_SOURCES) 110 # Assemble the specified source file with SHADER_SOURCES in OMakefile, and get the full path to the .obj file 111 # 112 SHADER_OBJECTS = $(VertexShaderObjects $(SHADER_SOURCES), $(SHADER_ASFLAGS)) $(SHADER_OBJECTS) 113 114 # If the shader binary name is not specified, use the default 115 if $(not $(defined TARGET_SHADER)) 116 TARGET_SHADER = shader 117 export 118 119 # Check whether the shader binary name was explicitly made a blank 120 if $(TARGET_SHADER) 121 # Link the object generated with OMakefile to a built object 122 # Also copy the binary to under ROMFS_ROOT as necessary 123 SHADER_BINARY = $(VertexShaderBinary $(TARGET_SHADER), $(SHADER_OBJECTS), $(SHADER_OBJECTS_PREBUILT), $(SHADER_LDFLAGS)) 124 DEFAULT_TARGETS += $(SHADER_BINARY) 125 else 126 # If explicitly made blank, it is not linked 127 DEFAULT_TARGETS += $(SHADER_OBJECTS) 128 129 if $(defined CTR_BANNER_SPEC) 130 foreach(TARGET, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 131 DEFAULT_TARGETS += $(Banner $(TARGET), $(CTR_BANNER_SPEC)) 132