Searched refs:NUM_CUBES (Results 1 – 3 of 3) sorted by relevance
32 #define NUM_CUBES 8 macro76 MyCubeObj cube[NUM_CUBES];100 #define REG_AMBIENT ColorArray[NUM_CUBES]101 #define LIGHT_COLOR ColorArray[NUM_CUBES+1]102 #define BG_COLOR ColorArray[NUM_CUBES+2]104 static GXColor ColorArray[NUM_CUBES+3] ATTRIBUTE_ALIGN(32) = 119 static Vec CubeIniData[NUM_CUBES*3] =222 for ( i = 0 ; i < NUM_CUBES ; ++i ) in DrawInit()289 for ( i = 0 ; i < NUM_CUBES ; ++i ) in AnimTick()333 for ( i = 0 ; i < NUM_CUBES ; ++i ) in DrawCubes()
107 #define NUM_CUBES 8 macro108 #define REG_AMBIENT ColorArray[NUM_CUBES]109 #define LIGHT_COLOR ColorArray[NUM_CUBES+1]110 #define BG_COLOR ColorArray[NUM_CUBES+2]112 static GXColor ColorArray[NUM_CUBES+3] ATTRIBUTE_ALIGN(32) = 127 static Vec CubePosArray[NUM_CUBES] =139 static f32 CubeDegArray[NUM_CUBES] =546 GXColor1x8((u8)NUM_CUBES); // Gray in DrawScreenPanel()548 GXColor1x8((u8)NUM_CUBES); // Gray in DrawScreenPanel()550 GXColor1x8((u8)NUM_CUBES); // Gray in DrawScreenPanel()[all …]
57 #define NUM_CUBES 4 macro60 #define NUM_GOBJS (NUM_CUBES+NUM_TORI+NUM_SPHERES)112 MyCubeObj cube[NUM_CUBES];166 static Vec CubeIniData[NUM_CUBES*3] =283 for ( i = 0 ; i < NUM_CUBES ; ++i ) in DrawInit()372 for ( i = 0 ; i < NUM_CUBES ; ++i ) in AnimTick()436 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+NUM_TORI]); in DrawModels()446 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES]); in DrawModels()456 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+1]); in DrawModels()466 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+2]); in DrawModels()[all …]