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/NW4C-2.0.3/sources/libraries/ut/
Dut_ResDictionary.cpp31 const ResDicLinearData::ResDicNodeData* x = ref().data; in GetIndex() local
35 if ( x->toName.offset != 0 && std::strcmp(key, x->toName.to_ptr()) == 0 ) in GetIndex()
39 ++x; in GetIndex()
53 const ResDicPatriciaData::ResDicNodeData* x; in Get() local
56 x = &r.data[p->idxLeft]; in Get()
58 while(p->ref > x->ref) in Get()
60 p = x; in Get()
63 u32 wd = u32(x->ref) >> 3; in Get()
64 u32 pos = u32(x->ref) & 7; in Get()
68 x = &r.data[x->idxRight]; in Get()
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
38 mova a0.x, TEMP1.x
40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
DCalcQuaternion.vsh37 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
38 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
39 rsq TEMP6.x, TEMP6.x
40 rsq TEMP7.x, TEMP7.x
41 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
42 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
47 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
48 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0)) is …
51 …rcp TEMP_QUAT.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in quat.z…
62 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
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DCalcVertexLighting.vsh29 mova a0.x, TEMP3
30 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
31 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
34 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
37 // ���C�g�x�N�g�������߂�
38 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
41 mov TEMP5.x, CONST_1
44 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW
47 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
49 // ���C�g�x�N�g�����K��
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/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh27 mova a0.x, TEMP1.x
29 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
30 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
31 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
40 mova a0.x, TEMP1.x
42 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
44 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh36 #pragma bind_symbol(aInput4.x, v4, v4) // alpha
39 #pragma bind_symbol(aInput7.x, v7, v7) // textureRotate
99 #define CONST_1__2PI c84.x
109 // �������炵�΂炭�|���S���̊��x�N�g���̌v�Z
141 // sincos x
142 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
143 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.xy
144 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.zw
145 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP5.xy
146 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP5.zw
[all …]
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh70 #define CONST_0 CONST.x
103 // aPosition = [ aVertexIndex.x, - aVertexIndex.y, 0, 1 ]
108 // aTexCoord[0,1,2] = [ aVertex.x, aVertex.y, 0, 1 ]
111 // i = 1 * aVertex.x + 2 * aVertex.y
116 mul aFrameSpec.xy, aFrameSpec.x, CONST_1_2
117 flr aFrameSpec.x, aFrameSpec
118 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
128 mov aTexCoord0, uVertexTexCoord0[a0.x]
129 mov aTexCoord1, uVertexTexCoord1[a0.x]
130 mov aTexCoord2, uVertexTexCoord2[a0.x]
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp594 if (nw::math::FAbs(cookedScale.x) < Epsilon) in CalcCubeForm()
596 cookedScale.x = Epsilon; in CalcCubeForm()
616 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
620 position.x *= cookedScale.x; in CalcCubeForm()
627 ((cookedScale.x * cookedScale.y) + in CalcCubeForm()
629 (cookedScale.z * cookedScale.x)); in CalcCubeForm()
643 if (d < cookedScale.x * cookedScale.y) in CalcCubeForm()
647 else if (d < (cookedScale.x * cookedScale.y) + (cookedScale.y * cookedScale.z)) in CalcCubeForm()
656 position.x *= cookedScale.x; in CalcCubeForm()
662 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm()
[all …]
Dgfx_BillboardUpdater.cpp117 viewPos.x = - (m[0][0] * wPos.x + m[0][1] * wPos.y + m[0][2] * wPos.z + m[0][3]); in Update()
118 viewPos.y = - (m[1][0] * wPos.x + m[1][1] * wPos.y + m[1][2] * wPos.z + m[1][3]); in Update()
119 viewPos.z = - (m[2][0] * wPos.x + m[2][1] * wPos.y + m[2][2] * wPos.z + m[2][3]); in Update()
195 m[0][0] = rx.x; in CalculateLocalMatrix()
196 m[0][1] = ry.x; in CalculateLocalMatrix()
197 m[0][2] = rz.x; in CalculateLocalMatrix()
228 m[0][0] = rx.x; in CalculateLocalMatrix()
229 m[0][1] = ry.x; in CalculateLocalMatrix()
230 m[0][2] = rz.x; in CalculateLocalMatrix()
266 m[0][0] = rx.x; in CalculateScreenLocalMatrix()
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/NW4C-2.0.3/include/nw/ut/
Dut_Inlines.h473 Clamp(T x, T low, T high) in Clamp() argument
475 return (x > high) ? high : ( (x < low) ? low : x ); in Clamp()
489 template <typename ValueT> ValueT RoundUp(ValueT x, unsigned int base);
493 RoundUp(ValueT* x, unsigned int base) in RoundUp() argument
495 IntPtr value = reinterpret_cast<IntPtr>(x); in RoundUp()
503 RoundUp(const ValueT* x, unsigned int base) in RoundUp() argument
505 IntPtr value = reinterpret_cast<IntPtr>(x); in RoundUp()
513 RoundUp(ValueT x, unsigned int base) in RoundUp() argument
515 return static_cast<ValueT>( (x + (base - 1)) & ~(base - 1) ); in RoundUp()
527 template <typename ValueT> ValueT RoundDown(ValueT x, unsigned int base);
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Dut_ResDictionary.h196 ResDicPatriciaData::ResDicNodeData* x = Get(s, std::strlen(s)); variable
199 if (x)
201 return const_cast<void*>(x->ofsData.to_ptr());
214 ResDicPatriciaData::ResDicNodeData* x = Get(s, len); in operator() local
217 if (x) in operator()
219 return const_cast<void*>(x->ofsData.to_ptr()); in operator()
230 ResDicPatriciaData::ResDicNodeData* x = Get(n); variable
233 if (x)
235 return const_cast<void*>(x->ofsData.to_ptr());
248 ResDicPatriciaData::ResDicNodeData* x = Get(s, len); in GetIndex() local
[all …]
Dut_Rect.h147 void MoveTo(f32 x, f32 y) in MoveTo()
149 right = x + GetWidth(); in MoveTo()
150 left = x; in MoveTo()
177 void SetOriginAndSize(f32 x, f32 y, f32 width, f32 height ) in SetOriginAndSize()
179 left = x; in SetOriginAndSize()
180 right = x + width; in SetOriginAndSize()
Dut_ResTypes.h280 nw::ut::ResF32 x; member
283 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2()
284 void operator = (const VEC2& val) { x = val.x; y = val.y; }
289 nw::ut::ResF32 x; member
295 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3()
297 void operator = (const VEC3& val) { x = val.x; y = val.y; z = val.z; }
302 nw::ut::ResF32 x; member
309 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4()
311 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; }
349 ResF32 x; member
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp39 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
40 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
92 register const f32 scalex = texSRT.scale.x; in CalcTextureCoords()
104 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()
110 register nw::math::VEC2 lt( pTexCoordQuad[ src ][ VERTEX_LT ].x, in CalcTextureCoords()
112 register nw::math::VEC2 rb( pTexCoordQuad[ src ][ VERTEX_RB ].x, in CalcTextureCoords()
118 pTexCoord->x = lt.x ; in CalcTextureCoords()
120 pTexCoord->z = rb.x ; in CalcTextureCoords()
127 register nw::math::VEC2 lb( pTexCoordQuad[ src ][ VERTEX_LB ].x, in CalcTextureCoords()
129 register nw::math::VEC2 rt( pTexCoordQuad[ src ][ VERTEX_RT ].x, in CalcTextureCoords()
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/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js8x,AA,y,Y,G;if(z){if(z[l]||z.item){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(… argument
9x,Y,G){return E.Dom.batch(x,E.Dom._replaceClass,{from:Y,to:G});},_replaceClass:function(y,x){var Y… argument
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h37 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument
39 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
47 bool CheckInner( u16 x, u16 y ) in CheckInner() argument
49 f32 posx = static_cast<f32>(x); in CheckInner()
76 void SetXY( f32 x, f32 y ) in SetXY() argument
78 m_Collision.MoveTo( x, y ); in SetXY()
82 void AddXY( f32 x, f32 y ) in AddXY() argument
84 m_Collision.left += x; in AddXY()
85 m_Collision.top += x; in AddXY()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp265 int x, in Erase() argument
275 this->Erase(context, x, y, width, height); in Erase()
296 int x, in DrawString() argument
308 this->DrawString(context, x, y, str, turnOver, backErase); in DrawString()
356 u8* GetPixelAddress(const PixelWriterContext& context, int x, int y) in GetPixelAddress() argument
358 return context.m_BufferBase + context.m_StrideX * x + context.m_StrideY * y; in GetPixelAddress()
371 int x, in Erase() argument
377 if (x < 0) in Erase()
379 width += x; in Erase()
380 x = 0; in Erase()
[all …]
/NW4C-2.0.3/include/nw/font/
Dfont_CharWriter.h258 m_Scale.x = hScale; in SetScale()
268 m_Scale.x = hvScale; in SetScale()
276 f32 GetScaleH() const { return m_Scale.x; } in GetScaleH()
384 f32 x, in SetCursor() argument
388 m_CursorPos.x = x; in SetCursor()
399 f32 x, in SetCursor() argument
404 m_CursorPos.x = x; in SetCursor()
419 m_CursorPos.x += dx; in MoveCursor()
435 m_CursorPos.x += dx; in MoveCursor()
444 void SetCursorX(f32 x) { m_CursorPos.x = x; } in SetCursorX() argument
[all …]
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp34 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() argument
38 return x * ( y1 - y2 ) / divider + ( x1 * y2 - x2 * y1 ) / divider; in SolveLinerFunction()
367 f32 x = 0.0f; in CalcPanSurround() local
378 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f ); in CalcPanSurround()
383 x = -1.0f; in CalcPanSurround()
388 x = -1.0f; in CalcPanSurround()
393 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f ); in CalcPanSurround()
398 x = 1.0f; in CalcPanSurround()
403 x = 1.0f; in CalcPanSurround()
408 x = SolveLinerFunction( angle, angleRearRight, nw::math::F_PI, 1.0f, 0.0f ); in CalcPanSurround()
[all …]
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp34 SmSliderBar::SmSliderBar( uint x, uint y, uint length, SmSliderBarType type ) in SmSliderBar() argument
41 m_BaseX( x ), in SmSliderBar()
56 m_Bar->SetVertex( 0, x - SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
57 m_Bar->SetVertex( 1, x - SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
58 m_Bar->SetVertex( 2, x + SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
59 m_Bar->SetVertex( 3, x + SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
67 …m_Slider->SetVertex( 0, x - SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
68 …m_Slider->SetVertex( 1, x - SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
69 …m_Slider->SetVertex( 2, x + SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
70 …m_Slider->SetVertex( 3, x + SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
[all …]
DSmButton.cpp30 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument
46 m_Button->SetVertex( 0, x, y, nw::ut::Color8::BLACK ); in SmButton()
47 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton()
48 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton()
49 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton()
58 …m_PushButton->SetVertex( 0, x - PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
59 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
60 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
61 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
66 m_Collision.SetRect( x, y, w, h ); in SmButton()
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
49 if ((lookReverse.x == 0.0f) && (lookReverse.z == 0.0f))
55 m[0][3] = -pCamPos->x;
85 VEC3 r(lookReverse.z, 0.0f, -lookReverse.x);
100 right.x = st * u.x + ct * r.x;
104 up.x = ct * u.x - st * r.x;
109 m[0][0] = right.x;
115 m[1][0] = up.x;
121 m[2][0] = lookReverse.x;
152 SinCosFIdx(&sx, &cx, pCamRotate->x);
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
177 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry()
178 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry()
182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
210 else if (stick.x != 0.0f || stick.y != 0.0f) in Update()
215 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
220 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()
[all …]
/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh80 mova a0.x, vVtxData
83 mov rQuad, uUniformAddr[ a0.x ].wzyx
95 dp4 rTempPos.x, rPosition, rTransform
102 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx
103 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx
104 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx
107 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
112 mov rTempPos.x, uStereoCamera.w
116 mov rTempPos.x, uStereoCamera.w // temp x = half parallax
120 …mad rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * te…
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