Lines Matching refs:x
47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
49 if ((lookReverse.x == 0.0f) && (lookReverse.z == 0.0f))
55 m[0][3] = -pCamPos->x;
85 VEC3 r(lookReverse.z, 0.0f, -lookReverse.x);
100 right.x = st * u.x + ct * r.x;
104 up.x = ct * u.x - st * r.x;
109 m[0][0] = right.x;
115 m[1][0] = up.x;
121 m[2][0] = lookReverse.x;
152 SinCosFIdx(&sx, &cx, pCamRotate->x);
159 right.x = sx * sy * sz + cy * cz;
163 up.x = sx * sy * cz - cy * sz;
167 back.x = cx * sy;
171 m[0][0] = right.x;
176 m[1][0] = up.x;
181 m[2][0] = back.x;
202 rotateFIdx.x = NW_MATH_RAD_TO_FIDX(pCamRotate->x);
238 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));
257 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));