Lines Matching refs:x

39         mtx.f._00 * vec.x + mtx.f._01 * vec.y,  in Transform()
40 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
92 register const f32 scalex = texSRT.scale.x; in CalcTextureCoords()
104 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()
110 register nw::math::VEC2 lt( pTexCoordQuad[ src ][ VERTEX_LT ].x, in CalcTextureCoords()
112 register nw::math::VEC2 rb( pTexCoordQuad[ src ][ VERTEX_RB ].x, in CalcTextureCoords()
118 pTexCoord->x = lt.x ; in CalcTextureCoords()
120 pTexCoord->z = rb.x ; in CalcTextureCoords()
127 register nw::math::VEC2 lb( pTexCoordQuad[ src ][ VERTEX_LB ].x, in CalcTextureCoords()
129 register nw::math::VEC2 rt( pTexCoordQuad[ src ][ VERTEX_RT ].x, in CalcTextureCoords()
135 pTexCoord->x = lb.x; in CalcTextureCoords()
137 pTexCoord->z = rt.x; in CalcTextureCoords()
143 register const nw::math::VEC2 trans( texSRT.translate.x, texSRT.translate.y ); in CalcTextureCoords()
148 pTexCoord->x = ( pTexCoordQuad[ src ][ VERTEX_LT ].x + trans.x ) * adjust_x; in CalcTextureCoords()
150 pTexCoord->z = ( pTexCoordQuad[ src ][ VERTEX_RB ].x + trans.x ) * adjust_x; in CalcTextureCoords()
157 pTexCoord->x = ( pTexCoordQuad[ src ][ VERTEX_LB ].x + trans.x) * adjust_x; in CalcTextureCoords()
159 pTexCoord->z = ( pTexCoordQuad[ src ][ VERTEX_RT ].x + trans.x) * adjust_x; in CalcTextureCoords()
168 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords()
231 pQuadInfo->x = size.width; in SetUpQuad()
233 pQuadInfo->z = basePt.x; in SetUpQuad()
289 m_UniformMtx[ m_UniformMtxIndex + i ].x = colors[ i ][ 0 ]; in SetUpVtxColors()