| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 91 math::MTX34* viewMatrix, in Update() argument 112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 151 viewMatrix, in Update() 160 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
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| D | gfx_RotateViewUpdater.cpp | 89 math::MTX34* viewMatrix, in Update() argument 123 viewMatrix, in Update() 130 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
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| D | gfx_RenderContext.cpp | 591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() local 593 math::VEC3TransformNormal(&direction, &viewMatrix, &direction); in ActivateHemiSphereLight() 631 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() local 638 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight() 669 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight() 707 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight() 711 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight() 764 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight() local 781 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight() 791 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight() [all …]
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| D | gfx_LookAtTargetViewUpdater.cpp | 88 math::MTX34* viewMatrix, in Update() argument 128 viewMatrix, in Update()
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| D | gfx_BillboardUpdater.cpp | 61 const math::MTX34& viewMatrix, in Update() argument 116 const f32 (*m)[4] = viewMatrix.m; in Update()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Model.h | 522 const math::MTX34& viewMatrix, bool isModelCoordinate); 834 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() argument 844 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 851 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() 862 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 873 math::MTX34Mult(&modelView, &viewMatrix, &this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix() 884 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix() 891 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 899 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() 907 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() [all …]
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| D | gfx_CameraViewUpdater.h | 61 math::MTX34* viewMatrix,
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| D | gfx_BillboardUpdater.h | 67 const math::MTX34& viewMatrix,
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| D | gfx_LookAtTargetViewUpdater.h | 97 math::MTX34* viewMatrix,
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| D | gfx_AimTargetViewUpdater.h | 97 math::MTX34* viewMatrix,
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| D | gfx_RotateViewUpdater.h | 97 math::MTX34* viewMatrix,
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