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Searched refs:viewMatrix (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp91 math::MTX34* viewMatrix, in Update() argument
112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
151 viewMatrix, in Update()
160 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
Dgfx_RotateViewUpdater.cpp89 math::MTX34* viewMatrix, in Update() argument
123 viewMatrix, in Update()
130 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
Dgfx_RenderContext.cpp591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() local
593 math::VEC3TransformNormal(&direction, &viewMatrix, &direction); in ActivateHemiSphereLight()
631 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() local
638 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight()
669 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight()
707 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight()
711 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight()
764 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight() local
781 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight()
791 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight()
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Dgfx_LookAtTargetViewUpdater.cpp88 math::MTX34* viewMatrix, in Update() argument
128 viewMatrix, in Update()
Dgfx_BillboardUpdater.cpp61 const math::MTX34& viewMatrix, in Update() argument
116 const f32 (*m)[4] = viewMatrix.m; in Update()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h522 const math::MTX34& viewMatrix, bool isModelCoordinate);
834 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() argument
844 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
851 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
862 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
873 math::MTX34Mult(&modelView, &viewMatrix, &this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix()
884 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix()
891 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
899 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
907 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
[all …]
Dgfx_CameraViewUpdater.h61 math::MTX34* viewMatrix,
Dgfx_BillboardUpdater.h67 const math::MTX34& viewMatrix,
Dgfx_LookAtTargetViewUpdater.h97 math::MTX34* viewMatrix,
Dgfx_AimTargetViewUpdater.h97 math::MTX34* viewMatrix,
Dgfx_RotateViewUpdater.h97 math::MTX34* viewMatrix,