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Searched refs:skeleton (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp65 Skeleton* skeleton, in UpdateWorld() argument
69 NW_NULL_ASSERT(skeleton); in UpdateWorld()
71 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld()
74 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
78 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
85 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
104 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
105 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
123 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
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Dgfx_SceneUpdater.cpp188 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel() local
191 if (skeleton->IsUpdated()) { continue; } in UpdateSkeletalModel()
194 skeleton, in UpdateSkeletalModel()
197 skeleton->SetUpdated(true); in UpdateSkeletalModel()
Dgfx_StandardSkeleton.cpp58 StandardSkeleton* skeleton = new(memory) StandardSkeleton( in Create() local
68 return skeleton; in Create()
Dgfx_SkeletalModel.cpp48 GfxPtr<Skeleton> skeleton; in Create() local
53 skeleton.Reset(m_Description.sharedSkeleton, false); in Create()
69 skeleton.Reset(StandardSkeleton::Create( in Create()
86 skeleton, in Create()
Dgfx_MeshRenderer.cpp536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette() local
537 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette()
538 Skeleton::MatrixPose& matrixPose = skeleton->WorldMatrixPose(); in SetMatrixPalette()
539 Skeleton::MatrixPose& skiningPose = skeleton->SkiningMatrixPose(); in SetMatrixPalette()
Dgfx_RenderContext.cpp338 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel() local
339 NW_NULL_ASSERT(skeleton); in SetModelMatrixForSkeletalModel()
340 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrixForSkeletalModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletonUpdater.h74 Skeleton* skeleton,
85 Skeleton* skeleton,
Dgfx_SceneUpdateHelper.h88 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
90 skeleton->SetUpdated(false); in operator()
105 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
106 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator()
Dgfx_SkeletalModel.h413 GfxPtr<Skeleton>& skeleton, in SkeletalModel() argument
420 m_Skeleton(skeleton), in SkeletalModel()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp196 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() local
197 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject()
203 m_Skeleton = skeleton; in SetTargetObject()
210 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
217 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke()
280 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
287 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp341 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources() local
342 NW_NULL_ASSERT(skeleton); in BuildResources()
344 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources()