Searched refs:skeleton (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SkeletonUpdater.cpp | 65 Skeleton* skeleton, in UpdateWorld() argument 69 NW_NULL_ASSERT(skeleton); in UpdateWorld() 71 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld() 74 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld() 75 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld() 78 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld() 85 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld() 104 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld() 105 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 123 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld() [all …]
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| D | gfx_SceneUpdater.cpp | 188 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel() local 191 if (skeleton->IsUpdated()) { continue; } in UpdateSkeletalModel() 194 skeleton, in UpdateSkeletalModel() 197 skeleton->SetUpdated(true); in UpdateSkeletalModel()
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| D | gfx_StandardSkeleton.cpp | 58 StandardSkeleton* skeleton = new(memory) StandardSkeleton( in Create() local 68 return skeleton; in Create()
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| D | gfx_SkeletalModel.cpp | 48 GfxPtr<Skeleton> skeleton; in Create() local 53 skeleton.Reset(m_Description.sharedSkeleton, false); in Create() 69 skeleton.Reset(StandardSkeleton::Create( in Create() 86 skeleton, in Create()
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| D | gfx_MeshRenderer.cpp | 536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette() local 537 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette() 538 Skeleton::MatrixPose& matrixPose = skeleton->WorldMatrixPose(); in SetMatrixPalette() 539 Skeleton::MatrixPose& skiningPose = skeleton->SkiningMatrixPose(); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 338 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel() local 339 NW_NULL_ASSERT(skeleton); in SetModelMatrixForSkeletalModel() 340 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrixForSkeletalModel()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SkeletonUpdater.h | 74 Skeleton* skeleton, 85 Skeleton* skeleton,
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| D | gfx_SceneUpdateHelper.h | 88 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local 90 skeleton->SetUpdated(false); in operator() 105 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local 106 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator()
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| D | gfx_SkeletalModel.h | 413 GfxPtr<Skeleton>& skeleton, in SkeletalModel() argument 420 m_Skeleton(skeleton), in SkeletalModel()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 196 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() local 197 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject() 203 m_Skeleton = skeleton; in SetTargetObject() 210 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument 212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke() 217 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke() 280 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument 282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke() 287 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 341 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources() local 342 NW_NULL_ASSERT(skeleton); in BuildResources() 344 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources()
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