Searched refs:s_ShadowCamera (Results 1 – 2 of 2) sorted by relevance
251 nw::gfx::Camera* s_ShadowCamera = NULL; variable581 s_ShadowCamera = in BuildCameras()594 s_ShadowCamera = in BuildCameras()608 s_ShadowCamera = in BuildCameras()627 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()629 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()774 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()879 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()880 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()881 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()[all …]
251 nw::gfx::Camera* s_ShadowCamera = NULL; variable588 s_ShadowCamera = in BuildCameras()602 s_ShadowCamera = in BuildCameras()617 s_ShadowCamera = in BuildCameras()636 NW_NULL_ASSERT(s_ShadowCamera); in BuildCameras()638 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()833 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()945 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()946 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()947 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()[all …]