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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp48 Result result = node->Initialize(allocator); in Create() local
50 NW_ASSERT(result.IsSuccess()); in Create()
75 Result result = node->Initialize(allocator); in Create() local
77 NW_ASSERT(result.IsSuccess()); in Create()
101 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local
105 return result; in CreateAnimBinding()
112 return result; in CreateAnimBinding()
118 return result; in CreateAnimBinding()
132 return result; in CreateAnimBinding()
142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()
[all …]
Dgfx_Model.cpp58 Result result = node->Initialize(allocator); in Create() local
60 NW_ASSERT(result.IsSuccess()); in Create()
74 Result result = INITIALIZE_RESULT_OK; in Initialize() local
76 result |= TransformNode::Initialize(allocator); in Initialize()
77 NW_ENSURE_AND_RETURN(result); in Initialize()
79 result |= CreateResMeshes(allocator); in Initialize()
80 NW_ENSURE_AND_RETURN(result); in Initialize()
82 result |= CreateResMeshNodeVisibilities(allocator); in Initialize()
83 NW_ENSURE_AND_RETURN(result); in Initialize()
85 result |= CreateMaterials(allocator); in Initialize()
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Dgfx_TransformAnimEvaluator.cpp34 CalculatedTransform* result, in EvaluateMemberAnim() argument
96 result->SetTransform(transform); in EvaluateMemberAnim()
104 result->DirectScale().x = transformAnim.EvaluateScaleX(frame); in EvaluateMemberAnim()
108 result->DirectScale().y = transformAnim.EvaluateScaleY(frame); in EvaluateMemberAnim()
112 result->DirectScale().z = transformAnim.EvaluateScaleZ(frame); in EvaluateMemberAnim()
127 result->SetRotateXYZ(rotX, rotY, rotZ); in EvaluateMemberAnim()
135 result->DirectTransformMatrix().f._03 = transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim()
139 result->DirectTransformMatrix().f._13 = transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim()
143 result->DirectTransformMatrix().f._23 = transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
147 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim()
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Dgfx_AnimInterpolator.cpp106 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local
107 const bool convertedBak = result->IsEnabledFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
108 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
136 if (!blendOp->Blend(result, compWeights, childResult, &childWeight)) in GetResult()
148 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
160 blendOp->PostBlend(result, compWeights); in GetResult()
162 return result; in GetResult()
192 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local
193 const bool convertedBak = result->IsEnabledFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
194 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
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Dgfx_TransformNode.cpp72 Result result = node->Initialize(allocator); in Create() local
74 NW_ASSERT(result.IsSuccess()); in Create()
100 Result result = node->Initialize(allocator); in Create() local
102 NW_ASSERT(result.IsSuccess()); in Create()
117 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local
141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
144 return result; in CreateCallbacks()
237 Result result = INITIALIZE_RESULT_OK; in Initialize() local
239 result |= SceneNode::Initialize(allocator); in Initialize()
240 NW_ENSURE_AND_RETURN(result); in Initialize()
[all …]
Dgfx_AnimEvaluator.cpp106 Result result = BaseAnimEvaluator::Initialize(animData, maxMembers, maxAnimMembers); in Initialize() local
107 NW_ENSURE_AND_RETURN(result); in Initialize()
112 result |= Result::MASK_FAIL_BIT; in Initialize()
114 NW_ENSURE_AND_RETURN(result); in Initialize()
128 result |= Result::MASK_FAIL_BIT; in Initialize()
130 NW_ENSURE_AND_RETURN(result); in Initialize()
136 return result; in Initialize()
198 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local
200 result->GetValueBuffer(), result->GetFlags(), in GetResult()
202 result->SetFlags(flags); in GetResult()
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Dgfx_Material.cpp90 Result result = material->Initialize(allocator); in Create() local
91 if (result.IsSuccess()) in Create()
278 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() local
288 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
291 NW_ENSURE_AND_RETURN(result); in CreateBuffers()
297 NW_ENSURE_AND_RETURN(result); in CreateBuffers()
307 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
312 return result; in CreateBuffers()
321 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() local
328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
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Dgfx_AmbientLight.cpp54 Result result = light->Initialize(allocator); in Create() local
55 NW_ASSERT(result.IsSuccess()); in Create()
111 Result result = light->Initialize(allocator); in Create() local
112 NW_ASSERT(result.IsSuccess()); in Create()
194 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
205 return result; in CreateOriginalValue()
212 Result result = INITIALIZE_RESULT_OK; in Initialize() local
214 result |= TransformNode::Initialize(allocator); in Initialize()
215 NW_ENSURE_AND_RETURN(result); in Initialize()
217 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_HemiSphereLight.cpp56 Result result = light->Initialize(allocator); in Create() local
57 NW_ASSERT(result.IsSuccess()); in Create()
113 Result result = light->Initialize(allocator); in Create() local
114 NW_ASSERT(result.IsSuccess()); in Create()
195 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
206 return result; in CreateOriginalValue()
213 Result result = INITIALIZE_RESULT_OK; in Initialize() local
215 result |= TransformNode::Initialize(allocator); in Initialize()
216 NW_ENSURE_AND_RETURN(result); in Initialize()
218 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_VertexLight.cpp57 Result result = light->Initialize(allocator); in Create() local
58 NW_ASSERT(result.IsSuccess()); in Create()
114 Result result = light->Initialize(allocator); in Create() local
115 NW_ASSERT(result.IsSuccess()); in Create()
213 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
224 return result; in CreateOriginalValue()
231 Result result = INITIALIZE_RESULT_OK; in Initialize() local
233 result |= TransformNode::Initialize(allocator); in Initialize()
234 NW_ENSURE_AND_RETURN(result); in Initialize()
236 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_AnimGroup.cpp127 Result result = INITIALIZE_RESULT_OK; in Initialize() local
137 result |= Result::MASK_FAIL_BIT; in Initialize()
139 NW_ENSURE_AND_RETURN(result); in Initialize()
156 result |= Result::MASK_FAIL_BIT; in Initialize()
158 NW_ENSURE_AND_RETURN(result); in Initialize()
168 result |= Result::MASK_FAIL_BIT; in Initialize()
170 NW_ENSURE_AND_RETURN(result); in Initialize()
180 result |= Result::MASK_FAIL_BIT; in Initialize()
182 NW_ENSURE_AND_RETURN(result); in Initialize()
193 result |= Result::MASK_FAIL_BIT; in Initialize()
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/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h130 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend() argument
132 (void)result; in PostBlend()
157 virtual void Apply(void* target, const AnimResult* result) const = 0;
165 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0;
203 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const;
211 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const;
264 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
267 *reinterpret_cast<const bool*>(result->GetValueBuffer()); in Apply()
270 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
272 *reinterpret_cast<bool*>(result->GetValueBuffer()) = in ConvertToAnimResult()
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp89 StartResult result = detail_SetupSound( in StartSound() local
95 if ( ! result.IsSuccess() ) return result; in StartSound()
121 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local
122 return result; in StartSound()
147 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local
148 return result; in HoldSound()
151 StartResult result = detail_SetupSound( in HoldSound() local
157 if ( ! result.IsSuccess() ) return result; in HoldSound()
184 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local
185 return result; in HoldSound()
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Dsnd_WaveSoundFile.cpp175 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local
176 if ( result == false ) return DEFAULT_PAN; in GetPan()
182 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local
183 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan()
189 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local
190 if ( result == false ) return DEFAULT_PITCH; in GetPitch()
198 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local
199 if ( result == false ) in GetSendValue()
225 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local
226 if ( result == false ) return DEFAULT_ADSHR_CURVE; in GetAdshrCurve()
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Dsnd_SoundArchiveFile.cpp628 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local
629 if ( result == false ) in GetSound3DInfo()
641 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local
642 if ( result == false ) in GetStringId()
652 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local
653 if ( result == false ) in GetPanMode()
663 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local
664 if ( result == false ) in GetPanCurve()
674 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local
675 if ( result == false ) in GetPlayerPriority()
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Dsnd_BankFile.cpp301 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local
302 if ( result == false ) return DEFAULT_ORIGINAL_KEY; in GetOriginalKey()
309 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local
310 if ( result == false ) return DEFAULT_VOLUME; in GetVolume()
317 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local
318 if ( result == false ) return DEFAULT_PAN; in GetPan()
326 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local
327 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan()
335 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local
336 if ( result == false ) return DEFAULT_PITCH; in GetPitch()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h53 #define NW_ENSURE_AND_RETURN(result) \ argument
54 if ( result.IsFailure() ) { return result; }
57 #define NW_ENSURE_AND_RETURN(result) \ argument
58 NW_ASSERT( result.IsSuccess() );
66 Result result = exp; \
67 NW_ASSERT( result.IsSuccess() ); \
102 self_type operator = (self_type result) { m_Code = result.GetCode(); return *this; }
104 self_type operator |= (self_type result) { m_Code |= result.GetCode(); return *this; }
106 self_type operator &= (self_type result) { m_Code &= result.GetCode(); return *this; }
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp34 Result result = RESOURCE_RESULT_OK; in Setup() local
37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup()
42 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup()
45 return result; in Setup()
55 Result result = RESOURCE_RESULT_OK; in Setup() local
66 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()
69 result |= referenceResult; in Setup()
81 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()
84 result |= referenceResult; in Setup()
96 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()
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Dgfx_ResLookupTable.cpp52 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local
56 return result; in ResImageLut_Setup()
64 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local
66 result |= ResImageLut_Setup(resLut.Dereference()); in ResReferenceLut_Setup()
68 return result; in ResReferenceLut_Setup()
97 Result result = RESOURCE_RESULT_OK; in Setup() local
103 result |= s_LutSetupTable[0]( *this ); in Setup()
108 result |= s_LutSetupTable[1]( *this ); in Setup()
117 return result; in Setup()
171 Result result = RESOURCE_RESULT_OK; in Setup() local
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Dgfx_ResGraphicsFile.cpp38 Result result = RESOURCE_RESULT_OK; in Setup() local
46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
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Dgfx_ResLight.cpp34 Result result = RESOURCE_RESULT_OK; in Setup() local
49 result |= fragment.GetDistanceSampler().Setup(); in Setup()
53 result |= distanceResult; in Setup()
68 result |= resLut.Setup(); in Setup()
71 result |= angleResult; in Setup()
75 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup()
80 return result; in Setup()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_HioPacketChannel.cpp85 nn::Result result; in Listen() local
88 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NONE); in Listen()
92 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NO_WAIT); in Listen()
95 return result == nn::hio::CTR::ResultConnected(); in Listen()
121 nn::Result result; in SendPacket() local
127 result = m_Serial.Write(&writtenSize, &PACKET_HEADER_ID, sizeof(PACKET_HEADER_ID)); in SendPacket()
129 if ( result.IsFailure() || writtenSize != sizeof(PACKET_HEADER_ID) ) in SendPacket()
137 result = m_Serial.Write(&writtenSize, &size, sizeof(size)); in SendPacket()
139 if ( result.IsFailure() || writtenSize != sizeof(size) ) in SendPacket()
148 result = m_Serial.Write(&writtenSize, headerBuffer, headerLength); in SendPacket()
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/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp171 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
176 NW_ASSERT( result ); in InitializeSoundSystem()
182 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
183 NW_ASSERT( result ); in InitializeSoundSystem()
205 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local
206 NN_UTIL_PANIC_IF_FAILED( result ); in InitializeSdkVoice()
329 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
330 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad()
336 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
337 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()
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/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument
142 reinterpret_cast<const float*>(result->GetValueBuffer()); in ApplyFloatVector()
147 if (result->IsEnabledFlags(compFlag)) in ApplyFloatVector()
158 AnimResult* result, in ConvertFloatVectorToAnimResult() argument
163 float* dstValues = reinterpret_cast<float*>(result->GetValueBuffer()); in ConvertFloatVectorToAnimResult()
167 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()
172 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult()
242 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply()
246 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()
251 if (result->IsEnabledFlags(compFlag)) in Apply()
[all …]
/NW4C-2.0.3/demos/snd/simple/sources/
DSimpleApp.cpp93 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
98 NW_ASSERT( result ); in InitializeSoundSystem()
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
105 NW_ASSERT( result ); in InitializeSoundSystem()
142 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
143 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad()
149 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
150 NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result); in OnUpdatePad()
156 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
157 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()

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