| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 48 Result result = node->Initialize(allocator); in Create() local 50 NW_ASSERT(result.IsSuccess()); in Create() 75 Result result = node->Initialize(allocator); in Create() local 77 NW_ASSERT(result.IsSuccess()); in Create() 101 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local 105 return result; in CreateAnimBinding() 112 return result; in CreateAnimBinding() 118 return result; in CreateAnimBinding() 132 return result; in CreateAnimBinding() 142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding() [all …]
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| D | gfx_Model.cpp | 58 Result result = node->Initialize(allocator); in Create() local 60 NW_ASSERT(result.IsSuccess()); in Create() 74 Result result = INITIALIZE_RESULT_OK; in Initialize() local 76 result |= TransformNode::Initialize(allocator); in Initialize() 77 NW_ENSURE_AND_RETURN(result); in Initialize() 79 result |= CreateResMeshes(allocator); in Initialize() 80 NW_ENSURE_AND_RETURN(result); in Initialize() 82 result |= CreateResMeshNodeVisibilities(allocator); in Initialize() 83 NW_ENSURE_AND_RETURN(result); in Initialize() 85 result |= CreateMaterials(allocator); in Initialize() [all …]
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| D | gfx_TransformAnimEvaluator.cpp | 34 CalculatedTransform* result, in EvaluateMemberAnim() argument 96 result->SetTransform(transform); in EvaluateMemberAnim() 104 result->DirectScale().x = transformAnim.EvaluateScaleX(frame); in EvaluateMemberAnim() 108 result->DirectScale().y = transformAnim.EvaluateScaleY(frame); in EvaluateMemberAnim() 112 result->DirectScale().z = transformAnim.EvaluateScaleZ(frame); in EvaluateMemberAnim() 127 result->SetRotateXYZ(rotX, rotY, rotZ); in EvaluateMemberAnim() 135 result->DirectTransformMatrix().f._03 = transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim() 139 result->DirectTransformMatrix().f._13 = transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim() 143 result->DirectTransformMatrix().f._23 = transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim() 147 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim() [all …]
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| D | gfx_AnimInterpolator.cpp | 106 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local 107 const bool convertedBak = result->IsEnabledFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult() 108 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 136 if (!blendOp->Blend(result, compWeights, childResult, &childWeight)) in GetResult() 148 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult() 160 blendOp->PostBlend(result, compWeights); in GetResult() 162 return result; in GetResult() 192 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local 193 const bool convertedBak = result->IsEnabledFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult() 194 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() [all …]
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| D | gfx_TransformNode.cpp | 72 Result result = node->Initialize(allocator); in Create() local 74 NW_ASSERT(result.IsSuccess()); in Create() 100 Result result = node->Initialize(allocator); in Create() local 102 NW_ASSERT(result.IsSuccess()); in Create() 117 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local 141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks() 144 return result; in CreateCallbacks() 237 Result result = INITIALIZE_RESULT_OK; in Initialize() local 239 result |= SceneNode::Initialize(allocator); in Initialize() 240 NW_ENSURE_AND_RETURN(result); in Initialize() [all …]
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| D | gfx_AnimEvaluator.cpp | 106 Result result = BaseAnimEvaluator::Initialize(animData, maxMembers, maxAnimMembers); in Initialize() local 107 NW_ENSURE_AND_RETURN(result); in Initialize() 112 result |= Result::MASK_FAIL_BIT; in Initialize() 114 NW_ENSURE_AND_RETURN(result); in Initialize() 128 result |= Result::MASK_FAIL_BIT; in Initialize() 130 NW_ENSURE_AND_RETURN(result); in Initialize() 136 return result; in Initialize() 198 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() local 200 result->GetValueBuffer(), result->GetFlags(), in GetResult() 202 result->SetFlags(flags); in GetResult() [all …]
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| D | gfx_Material.cpp | 90 Result result = material->Initialize(allocator); in Create() local 91 if (result.IsSuccess()) in Create() 278 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() local 288 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 291 NW_ENSURE_AND_RETURN(result); in CreateBuffers() 297 NW_ENSURE_AND_RETURN(result); in CreateBuffers() 307 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 312 return result; in CreateBuffers() 321 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() local 328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() [all …]
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| D | gfx_AmbientLight.cpp | 54 Result result = light->Initialize(allocator); in Create() local 55 NW_ASSERT(result.IsSuccess()); in Create() 111 Result result = light->Initialize(allocator); in Create() local 112 NW_ASSERT(result.IsSuccess()); in Create() 194 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 205 return result; in CreateOriginalValue() 212 Result result = INITIALIZE_RESULT_OK; in Initialize() local 214 result |= TransformNode::Initialize(allocator); in Initialize() 215 NW_ENSURE_AND_RETURN(result); in Initialize() 217 result |= CreateOriginalValue(allocator); in Initialize() [all …]
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| D | gfx_HemiSphereLight.cpp | 56 Result result = light->Initialize(allocator); in Create() local 57 NW_ASSERT(result.IsSuccess()); in Create() 113 Result result = light->Initialize(allocator); in Create() local 114 NW_ASSERT(result.IsSuccess()); in Create() 195 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 206 return result; in CreateOriginalValue() 213 Result result = INITIALIZE_RESULT_OK; in Initialize() local 215 result |= TransformNode::Initialize(allocator); in Initialize() 216 NW_ENSURE_AND_RETURN(result); in Initialize() 218 result |= CreateOriginalValue(allocator); in Initialize() [all …]
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| D | gfx_VertexLight.cpp | 57 Result result = light->Initialize(allocator); in Create() local 58 NW_ASSERT(result.IsSuccess()); in Create() 114 Result result = light->Initialize(allocator); in Create() local 115 NW_ASSERT(result.IsSuccess()); in Create() 213 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 224 return result; in CreateOriginalValue() 231 Result result = INITIALIZE_RESULT_OK; in Initialize() local 233 result |= TransformNode::Initialize(allocator); in Initialize() 234 NW_ENSURE_AND_RETURN(result); in Initialize() 236 result |= CreateOriginalValue(allocator); in Initialize() [all …]
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| D | gfx_AnimGroup.cpp | 127 Result result = INITIALIZE_RESULT_OK; in Initialize() local 137 result |= Result::MASK_FAIL_BIT; in Initialize() 139 NW_ENSURE_AND_RETURN(result); in Initialize() 156 result |= Result::MASK_FAIL_BIT; in Initialize() 158 NW_ENSURE_AND_RETURN(result); in Initialize() 168 result |= Result::MASK_FAIL_BIT; in Initialize() 170 NW_ENSURE_AND_RETURN(result); in Initialize() 180 result |= Result::MASK_FAIL_BIT; in Initialize() 182 NW_ENSURE_AND_RETURN(result); in Initialize() 193 result |= Result::MASK_FAIL_BIT; in Initialize() [all …]
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 130 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend() argument 132 (void)result; in PostBlend() 157 virtual void Apply(void* target, const AnimResult* result) const = 0; 165 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0; 203 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const; 211 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const; 264 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 267 *reinterpret_cast<const bool*>(result->GetValueBuffer()); in Apply() 270 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 272 *reinterpret_cast<bool*>(result->GetValueBuffer()) = in ConvertToAnimResult() [all …]
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 89 StartResult result = detail_SetupSound( in StartSound() local 95 if ( ! result.IsSuccess() ) return result; in StartSound() 121 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local 122 return result; in StartSound() 147 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local 148 return result; in HoldSound() 151 StartResult result = detail_SetupSound( in HoldSound() local 157 if ( ! result.IsSuccess() ) return result; in HoldSound() 184 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local 185 return result; in HoldSound() [all …]
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| D | snd_WaveSoundFile.cpp | 175 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local 176 if ( result == false ) return DEFAULT_PAN; in GetPan() 182 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local 183 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan() 189 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local 190 if ( result == false ) return DEFAULT_PITCH; in GetPitch() 198 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local 199 if ( result == false ) in GetSendValue() 225 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local 226 if ( result == false ) return DEFAULT_ADSHR_CURVE; in GetAdshrCurve() [all …]
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| D | snd_SoundArchiveFile.cpp | 628 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local 629 if ( result == false ) in GetSound3DInfo() 641 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local 642 if ( result == false ) in GetStringId() 652 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local 653 if ( result == false ) in GetPanMode() 663 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local 664 if ( result == false ) in GetPanCurve() 674 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local 675 if ( result == false ) in GetPlayerPriority() [all …]
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| D | snd_BankFile.cpp | 301 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local 302 if ( result == false ) return DEFAULT_ORIGINAL_KEY; in GetOriginalKey() 309 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local 310 if ( result == false ) return DEFAULT_VOLUME; in GetVolume() 317 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local 318 if ( result == false ) return DEFAULT_PAN; in GetPan() 326 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local 327 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan() 335 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local 336 if ( result == false ) return DEFAULT_PITCH; in GetPitch() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Common.h | 53 #define NW_ENSURE_AND_RETURN(result) \ argument 54 if ( result.IsFailure() ) { return result; } 57 #define NW_ENSURE_AND_RETURN(result) \ argument 58 NW_ASSERT( result.IsSuccess() ); 66 Result result = exp; \ 67 NW_ASSERT( result.IsSuccess() ); \ 102 self_type operator = (self_type result) { m_Code = result.GetCode(); return *this; } 104 self_type operator |= (self_type result) { m_Code |= result.GetCode(); return *this; } 106 self_type operator &= (self_type result) { m_Code &= result.GetCode(); return *this; }
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 34 Result result = RESOURCE_RESULT_OK; in Setup() local 37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 42 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup() 45 return result; in Setup() 55 Result result = RESOURCE_RESULT_OK; in Setup() local 66 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup() 69 result |= referenceResult; in Setup() 81 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup() 84 result |= referenceResult; in Setup() 96 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup() [all …]
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| D | gfx_ResLookupTable.cpp | 52 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local 56 return result; in ResImageLut_Setup() 64 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local 66 result |= ResImageLut_Setup(resLut.Dereference()); in ResReferenceLut_Setup() 68 return result; in ResReferenceLut_Setup() 97 Result result = RESOURCE_RESULT_OK; in Setup() local 103 result |= s_LutSetupTable[0]( *this ); in Setup() 108 result |= s_LutSetupTable[1]( *this ); in Setup() 117 return result; in Setup() 171 Result result = RESOURCE_RESULT_OK; in Setup() local [all …]
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| D | gfx_ResGraphicsFile.cpp | 38 Result result = RESOURCE_RESULT_OK; in Setup() local 46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResLight.cpp | 34 Result result = RESOURCE_RESULT_OK; in Setup() local 49 result |= fragment.GetDistanceSampler().Setup(); in Setup() 53 result |= distanceResult; in Setup() 68 result |= resLut.Setup(); in Setup() 71 result |= angleResult; in Setup() 75 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup() 80 return result; in Setup()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_HioPacketChannel.cpp | 85 nn::Result result; in Listen() local 88 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NONE); in Listen() 92 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NO_WAIT); in Listen() 95 return result == nn::hio::CTR::ResultConnected(); in Listen() 121 nn::Result result; in SendPacket() local 127 result = m_Serial.Write(&writtenSize, &PACKET_HEADER_ID, sizeof(PACKET_HEADER_ID)); in SendPacket() 129 if ( result.IsFailure() || writtenSize != sizeof(PACKET_HEADER_ID) ) in SendPacket() 137 result = m_Serial.Write(&writtenSize, &size, sizeof(size)); in SendPacket() 139 if ( result.IsFailure() || writtenSize != sizeof(size) ) in SendPacket() 148 result = m_Serial.Write(&writtenSize, headerBuffer, headerLength); in SendPacket() [all …]
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| /NW4C-2.0.3/demos/snd/withSdk/sources/ |
| D | main.cpp | 171 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 176 NW_ASSERT( result ); in InitializeSoundSystem() 182 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 183 NW_ASSERT( result ); in InitializeSoundSystem() 205 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local 206 NN_UTIL_PANIC_IF_FAILED( result ); in InitializeSdkVoice() 329 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 330 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad() 336 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 337 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad() [all …]
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| /NW4C-2.0.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument 142 reinterpret_cast<const float*>(result->GetValueBuffer()); in ApplyFloatVector() 147 if (result->IsEnabledFlags(compFlag)) in ApplyFloatVector() 158 AnimResult* result, in ConvertFloatVectorToAnimResult() argument 163 float* dstValues = reinterpret_cast<float*>(result->GetValueBuffer()); in ConvertFloatVectorToAnimResult() 167 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult() 172 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult() 242 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply() 246 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply() 251 if (result->IsEnabledFlags(compFlag)) in Apply() [all …]
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| /NW4C-2.0.3/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 93 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 98 NW_ASSERT( result ); in InitializeSoundSystem() 104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 105 NW_ASSERT( result ); in InitializeSoundSystem() 142 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 143 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad() 149 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 150 NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result); in OnUpdatePad() 156 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 157 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()
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