Lines Matching refs:result

130     virtual bool PostBlend(AnimResult* result, const float* weights) const  in PostBlend()  argument
132 (void)result; in PostBlend()
157 virtual void Apply(void* target, const AnimResult* result) const = 0;
165 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0;
203 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const;
211 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const;
264 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
267 *reinterpret_cast<const bool*>(result->GetValueBuffer()); in Apply()
270 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
272 *reinterpret_cast<bool*>(result->GetValueBuffer()) = in ConvertToAnimResult()
274 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
318 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
321 *reinterpret_cast<const int*>(result->GetValueBuffer()); in Apply()
324 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
326 *reinterpret_cast<int*>(result->GetValueBuffer()) = in ConvertToAnimResult()
328 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
376 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
379 *reinterpret_cast<const float*>(result->GetValueBuffer()); in Apply()
382 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
384 *reinterpret_cast<float*>(result->GetValueBuffer()) = in ConvertToAnimResult()
386 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()
442 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
444 ApplyFloatVector(target, result, COMP_COUNT); in Apply()
447 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
449 ConvertFloatVectorToAnimResult(result, source, COMP_COUNT); in ConvertToAnimResult()
505 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
507 ApplyFloatVector(target, result, COMP_COUNT); in Apply()
510 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
512 ConvertFloatVectorToAnimResult(result, source, COMP_COUNT); in ConvertToAnimResult()
557 virtual void Apply(void* target, const AnimResult* result) const;
559 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const;
602 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
605 const ut::Offset* srcOffset = reinterpret_cast<const ut::Offset*>(result->GetValueBuffer()); in Apply()
610 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
612 ut::Offset* dstOffset = reinterpret_cast<ut::Offset*>(result->GetValueBuffer()); in ConvertToAnimResult()
616 result->SetFlags(VALID_SINGLE); in ConvertToAnimResult()