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Searched refs:obj (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
Dbuild.bat4 …ssembler32.exe CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sourc…
5 …neTools\ctr_VertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sourc…
6 …ders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0.obj -I%NW4C_ROOT%\sourc…
7 …ders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1.obj -I%NW4C_ROOT%\sourc…
8 …ders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2.obj -I%NW4C_ROOT%\sourc…
9 …ders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3.obj -I%NW4C_ROOT%\sourc…
10 …es\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.obj -I%NW4C_ROOT%\sourc…
11 …ources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4C_ROOT%\sourc…
12 …ources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4C_ROOT%\sourc…
13 …ources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4C_ROOT%\sourc…
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/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dbuild.bat4 …tr_VertexShaderAssembler32.exe gfx_UserShader.vsh -Oobjects\gfx_UserShader.obj -I%NW4C_ROOT%\sourc…
5 …haderAssembler32.exe UserTransformMatrix.vsh -Oobjects\UserTransformMatrix.obj -I%NW4C_ROOT%\sourc…
6 …\ctr_VertexShaderAssembler32.exe UserCalcColor.vsh -Oobjects\UserCalcColor.obj -I%NW4C_ROOT%\sourc…
7 …ources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4C_ROOT%\sourc…
8 …ources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4C_ROOT%\sourc…
9 …ources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4C_ROOT%\sourc…
10 …rces\shaders\gfx\DefaultShader\CalcQuaternion.vsh -Oobjects\CalcQuaternion.obj -I%NW4C_ROOT%\sourc…
11 …haders\gfx\DefaultShader\GetTexcoordSource.vsh -Oobjects\GetTexcoordSource.obj -I%NW4C_ROOT%\sourc…
12 …ders\gfx\DefaultShader\CalcVertexLighting.vsh -Oobjects\CalcVertexLighting.obj -I%NW4C_ROOT%\sourc…
13 …\DefaultShader\CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sourc…
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/NW4C-2.0.3/documents/CreativeStudio/html/common/
Dibox.js266 updateObject: function(obj, params) { argument
267 for (var i in params) obj[i] = params[i];
274 center: function(obj) { argument
277 var emSize = _pub.getElementSize(obj);
280 if (obj.offsetLeft) x -= obj.offsetLeft;
281 if (obj.offsetTop) y -= obj.offsetTop;
282 if (obj.style.left) x += parseInt(obj.style.left);
283 if (obj.style.top) y += parseInt(obj.style.top);
286 _pub.updateObject(obj.style, {top: y + 'px', left: x + 'px'});
289 getStyle: function(obj, styleProp) { argument
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/NW4C-2.0.3/include/nw/snd/
Dsnd_InstancePool.h121 void Free( T* obj ) { FreeImpl( obj ); } in Free() argument
203 void Free( T* obj ) in Free() argument
205 if ( obj == NULL ) return; in Free()
206 obj->~T(); // デストラクタ呼びだし in Free()
207 FreeImpl( obj ); in Free()
/NW4C-2.0.3/demos/ut/RuntimeTypeInfo/sources/
Dmain.cpp98 ObjTest( Base* obj ) in ObjTest() argument
105 obj->Print(); in ObjTest()
108 pAAA = nw::ut::DynamicCast<AAA*>( obj ); in ObjTest()
119 pBBB = nw::ut::DynamicCast<BBB*>( obj ); in ObjTest()
130 pCCC = nw::ut::DynamicCast<CCC_AAA*>( obj ); in ObjTest()
/NW4C-2.0.3/include/nw/ut/
Dut_RuntimeTypeInfo.h103 DynamicCast(T* obj) in DynamicCast() argument
106 if ( obj && obj->GetRuntimeTypeInfo()->IsDerivedFrom( s_TypeInfoU ) ) in DynamicCast()
108 return static_cast<UPtr>(obj); in DynamicCast()
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
Dbuild.bat4 …embler32.exe UserRenderCommandShader.vsh -Oobjects\UserRenderCommandShader.obj -I%NW4C_ROOT%\sourc…
6 …mandLineTools\ctr_VertexShaderLinker32.exe objects\UserRenderCommandShader.obj -Oimages\UserRender…
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Stopwatch.h212 static Stopwatch obj(no);
216 obj.SetLabel(label);
219 return obj;
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h387 for (typename TObjectArray::iterator obj = objects.begin(); obj != objEnd; ++obj) in FindObjectByName() local
389 if (std::strcmp(objectName, (*obj)->GetName()) == 0) in FindObjectByName()
391 targetObject = *obj; in FindObjectByName()
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
DOMakefile29 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js10obj);}catch(G){this.lastError=G;if(A){throw G;}}}else{try{B=F.fn.call(E,this.type,C,F.obj);}catch(… property
11obj;}else{S=U.overrideContext;}}U.fn.call(S,U.obj);};var L,K,O,N,M=[];for(L=0,K=E.length;L<K;L=L+1… property
13 …ribers||{};var B=this.__yui_subscribers;if(!B[A]){B[A]=[];}B[A].push({fn:C,obj:F,overrideContext:E… property
14 …_subscribers[B];if(A){for(var C=0;C<A.length;++C){F.subscribe(A[C].fn,A[C].obj,A[C].overrideContex…