Searched refs:obj (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | build.bat | 4 …ssembler32.exe CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sourc… 5 …neTools\ctr_VertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sourc… 6 …ders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0.obj -I%NW4C_ROOT%\sourc… 7 …ders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1.obj -I%NW4C_ROOT%\sourc… 8 …ders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2.obj -I%NW4C_ROOT%\sourc… 9 …ders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3.obj -I%NW4C_ROOT%\sourc… 10 …es\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.obj -I%NW4C_ROOT%\sourc… 11 …ources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4C_ROOT%\sourc… 12 …ources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4C_ROOT%\sourc… 13 …ources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4C_ROOT%\sourc… [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | build.bat | 4 …tr_VertexShaderAssembler32.exe gfx_UserShader.vsh -Oobjects\gfx_UserShader.obj -I%NW4C_ROOT%\sourc… 5 …haderAssembler32.exe UserTransformMatrix.vsh -Oobjects\UserTransformMatrix.obj -I%NW4C_ROOT%\sourc… 6 …\ctr_VertexShaderAssembler32.exe UserCalcColor.vsh -Oobjects\UserCalcColor.obj -I%NW4C_ROOT%\sourc… 7 …ources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4C_ROOT%\sourc… 8 …ources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4C_ROOT%\sourc… 9 …ources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4C_ROOT%\sourc… 10 …rces\shaders\gfx\DefaultShader\CalcQuaternion.vsh -Oobjects\CalcQuaternion.obj -I%NW4C_ROOT%\sourc… 11 …haders\gfx\DefaultShader\GetTexcoordSource.vsh -Oobjects\GetTexcoordSource.obj -I%NW4C_ROOT%\sourc… 12 …ders\gfx\DefaultShader\CalcVertexLighting.vsh -Oobjects\CalcVertexLighting.obj -I%NW4C_ROOT%\sourc… 13 …\DefaultShader\CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sourc… [all …]
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| /NW4C-2.0.3/documents/CreativeStudio/html/common/ |
| D | ibox.js | 266 updateObject: function(obj, params) { argument 267 for (var i in params) obj[i] = params[i]; 274 center: function(obj) { argument 277 var emSize = _pub.getElementSize(obj); 280 if (obj.offsetLeft) x -= obj.offsetLeft; 281 if (obj.offsetTop) y -= obj.offsetTop; 282 if (obj.style.left) x += parseInt(obj.style.left); 283 if (obj.style.top) y += parseInt(obj.style.top); 286 _pub.updateObject(obj.style, {top: y + 'px', left: x + 'px'}); 289 getStyle: function(obj, styleProp) { argument [all …]
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_InstancePool.h | 121 void Free( T* obj ) { FreeImpl( obj ); } in Free() argument 203 void Free( T* obj ) in Free() argument 205 if ( obj == NULL ) return; in Free() 206 obj->~T(); // デストラクタ呼びだし in Free() 207 FreeImpl( obj ); in Free()
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| /NW4C-2.0.3/demos/ut/RuntimeTypeInfo/sources/ |
| D | main.cpp | 98 ObjTest( Base* obj ) in ObjTest() argument 105 obj->Print(); in ObjTest() 108 pAAA = nw::ut::DynamicCast<AAA*>( obj ); in ObjTest() 119 pBBB = nw::ut::DynamicCast<BBB*>( obj ); in ObjTest() 130 pCCC = nw::ut::DynamicCast<CCC_AAA*>( obj ); in ObjTest()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_RuntimeTypeInfo.h | 103 DynamicCast(T* obj) in DynamicCast() argument 106 if ( obj && obj->GetRuntimeTypeInfo()->IsDerivedFrom( s_TypeInfoU ) ) in DynamicCast() 108 return static_cast<UPtr>(obj); in DynamicCast()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | build.bat | 4 …embler32.exe UserRenderCommandShader.vsh -Oobjects\UserRenderCommandShader.obj -I%NW4C_ROOT%\sourc… 6 …mandLineTools\ctr_VertexShaderLinker32.exe objects\UserRenderCommandShader.obj -Oimages\UserRender…
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Stopwatch.h | 212 static Stopwatch obj(no); 216 obj.SetLabel(label); 219 return obj;
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 387 for (typename TObjectArray::iterator obj = objects.begin(); obj != objEnd; ++obj) in FindObjectByName() local 389 if (std::strcmp(objectName, (*obj)->GetName()) == 0) in FindObjectByName() 391 targetObject = *obj; in FindObjectByName()
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | OMakefile | 29 GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj
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| /NW4C-2.0.3/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 10 …obj);}catch(G){this.lastError=G;if(A){throw G;}}}else{try{B=F.fn.call(E,this.type,C,F.obj);}catch(… property 11 …obj;}else{S=U.overrideContext;}}U.fn.call(S,U.obj);};var L,K,O,N,M=[];for(L=0,K=E.length;L<K;L=L+1… property 13 …ribers||{};var B=this.__yui_subscribers;if(!B[A]){B[A]=[];}B[A].push({fn:C,obj:F,overrideContext:E… property 14 …_subscribers[B];if(A){for(var C=0;C<A.length;++C){F.subscribe(A[C].fn,A[C].obj,A[C].overrideContex…
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