Searched refs:maxAnimObjects (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimInterpolator.h | 60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 62 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 63 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects() 226 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument 230 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize() 231 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize() 232 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize() 236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize() argument 238 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize() 242 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize() [all …]
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| D | gfx_AnimAdder.h | 50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 52 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 53 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects() 177 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument 181 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize() 182 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize() 185 Result Initialize(int maxAnimObjects) in Initialize() argument 187 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize() 190 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize() 197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize() [all …]
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| D | gfx_AnimBinding.h | 77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument 79 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup() 80 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup() 309 int maxAnimObjects) in AnimBinding() argument 311 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding() 329 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument 333 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize() 342 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument 345 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()
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| D | gfx_AnimBlender.h | 225 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument 229 size += sizeof(AnimObject*) * maxAnimObjects; in GetMemorySizeForInitialize() 233 Result Initialize(int maxAnimObjects) in Initialize() argument 237 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * maxAnimObjects); in Initialize() 245 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
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| D | gfx_TransformAnimAdder.h | 50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 52 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 53 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
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| D | gfx_TransformAnimOverrider.h | 51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 53 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 54 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
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| D | gfx_AnimOverrider.h | 52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 54 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 55 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
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| D | gfx_TransformAnimInterpolator.h | 56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument 58 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects() 59 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
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| D | gfx_SceneBuilder.h | 102 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
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| D | gfx_SceneNode.h | 142 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument 144 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 360 s32 maxAnimObjects = 1 580 int maxAnimObjects, in BindAnimationBlender() argument 594 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 445 s32 maxAnimObjects in CreateSceneNode() argument 451 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()
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