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Searched refs:maxAnimObjects (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimInterpolator.h60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
62 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
63 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
226 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
230 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize()
231 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
232 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize() argument
238 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
242 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
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Dgfx_AnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
52 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
53 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
177 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
181 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize()
182 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
185 Result Initialize(int maxAnimObjects) in Initialize() argument
187 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
190 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
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Dgfx_AnimBinding.h77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument
79 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup()
80 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
309 int maxAnimObjects) in AnimBinding() argument
311 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding()
329 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument
333 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()
342 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument
345 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()
Dgfx_AnimBlender.h225 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
229 size += sizeof(AnimObject*) * maxAnimObjects; in GetMemorySizeForInitialize()
233 Result Initialize(int maxAnimObjects) in Initialize() argument
237 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * maxAnimObjects); in Initialize()
245 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
Dgfx_TransformAnimAdder.h50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
52 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
53 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_TransformAnimOverrider.h51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
53 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
54 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_AnimOverrider.h52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
54 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
55 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_TransformAnimInterpolator.h56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
58 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
59 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_SceneBuilder.h102 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
Dgfx_SceneNode.h142 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument
144 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h360 s32 maxAnimObjects = 1
580 int maxAnimObjects, in BindAnimationBlender() argument
594 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp445 s32 maxAnimObjects in CreateSceneNode() argument
451 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()