Lines Matching refs:maxAnimObjects
50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
52 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
53 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
177 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
181 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize()
182 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
185 Result Initialize(int maxAnimObjects) in Initialize() argument
187 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
190 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
198 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize()