Lines Matching refs:maxAnimObjects
60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
62 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
63 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
226 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
230 AnimBlender::GetMemorySizeForInitialize(pSize, maxAnimObjects); in GetMemorySizeForInitialize()
231 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
232 size += sizeof(float) * maxAnimObjects; in GetMemorySizeForInitialize()
236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize() argument
238 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
242 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
249 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
250 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize()
257 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
264 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
265 for (int animObjIdx = 0; animObjIdx < maxAnimObjects; ++animObjIdx) in Initialize()