Searched refs:m_pSound (Results 1 – 10 of 10) sorted by relevance
64 SequenceSoundHandle() : m_pSound( NULL ) { } in SequenceSoundHandle()116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()195 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()206 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()234 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()275 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );300 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()324 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
64 StreamSoundHandle() : m_pSound( NULL ) { } in StreamSoundHandle()118 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()197 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()208 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()223 return m_pSound->IsSuspendByLoadingDelay(); in IsSuspendByLoadingDelay()252 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()294 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );319 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()[all …]
67 WaveSoundHandle() : m_pSound( NULL ) { } in WaveSoundHandle()121 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()281 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );306 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()330 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
88 SoundHandle() : m_pSound( NULL ) { } in SoundHandle()114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()209 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()259 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()279 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()320 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );[all …]
68 BasicSound* m_pSound;
71 m_pSound = sound; in detail_AttachSoundAsTempHandle()73 if ( m_pSound->IsAttachedTempGeneralHandle() ) in detail_AttachSoundAsTempHandle()75 m_pSound->DetachTempGeneralHandle(); in detail_AttachSoundAsTempHandle()77 m_pSound->m_pTempGeneralHandle = this; in detail_AttachSoundAsTempHandle()93 m_pSound = sound; in detail_AttachSound()95 if ( m_pSound->IsAttachedGeneralHandle() ) in detail_AttachSound()97 m_pSound->DetachGeneralHandle(); in detail_AttachSound()99 m_pSound->m_pGeneralHandle = this; in detail_AttachSound()115 if ( m_pSound->m_pGeneralHandle == this ) in DetachSound()117 m_pSound->m_pGeneralHandle = NULL; in DetachSound()[all …]
26 : m_pSound( NULL ) in StreamSoundHandle()56 m_pSound = pSound; in detail_AttachSoundAsTempHandle()59 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()61 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()63 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()79 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()81 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
27 : m_pSound( NULL ) in WaveSoundHandle()57 m_pSound = sound; in detail_AttachSoundAsTempHandle()60 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()62 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()64 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()80 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()82 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
37 : m_pSound( NULL ) in SequenceSoundHandle()67 m_pSound = sound; in detail_AttachSoundAsTempHandle()70 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()72 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()74 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()90 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()92 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
38 : m_pSound( NULL ), in PlayerHeap()177 NW_ASSERT( m_pSound == NULL ); in AttachSound()179 m_pSound = sound; in AttachSound()194 NW_ASSERT( sound == m_pSound ); in DetachSound()197 m_pSound = NULL; in DetachSound()