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Searched refs:m_pSound (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SequenceSoundHandle.h64 SequenceSoundHandle() : m_pSound( NULL ) { } in SequenceSoundHandle()
116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
144 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
177 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
195 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
206 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
234 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
275 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
300 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
324 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_StreamSoundHandle.h64 StreamSoundHandle() : m_pSound( NULL ) { } in StreamSoundHandle()
118 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
146 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
179 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
197 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
208 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
223 return m_pSound->IsSuspendByLoadingDelay(); in IsSuspendByLoadingDelay()
252 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
294 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
319 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
[all …]
Dsnd_WaveSoundHandle.h67 WaveSoundHandle() : m_pSound( NULL ) { } in WaveSoundHandle()
121 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
281 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
306 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
330 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_SoundHandle.h88 SoundHandle() : m_pSound( NULL ) { } in SoundHandle()
114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
148 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
181 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
209 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
259 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()
279 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()
320 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
[all …]
Dsnd_PlayerHeap.h68 BasicSound* m_pSound;
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundHandle.cpp71 m_pSound = sound; in detail_AttachSoundAsTempHandle()
73 if ( m_pSound->IsAttachedTempGeneralHandle() ) in detail_AttachSoundAsTempHandle()
75 m_pSound->DetachTempGeneralHandle(); in detail_AttachSoundAsTempHandle()
77 m_pSound->m_pTempGeneralHandle = this; in detail_AttachSoundAsTempHandle()
93 m_pSound = sound; in detail_AttachSound()
95 if ( m_pSound->IsAttachedGeneralHandle() ) in detail_AttachSound()
97 m_pSound->DetachGeneralHandle(); in detail_AttachSound()
99 m_pSound->m_pGeneralHandle = this; in detail_AttachSound()
115 if ( m_pSound->m_pGeneralHandle == this ) in DetachSound()
117 m_pSound->m_pGeneralHandle = NULL; in DetachSound()
[all …]
Dsnd_StreamSoundHandle.cpp26 : m_pSound( NULL ) in StreamSoundHandle()
56 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
59 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
61 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
63 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
79 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
81 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_WaveSoundHandle.cpp27 : m_pSound( NULL ) in WaveSoundHandle()
57 m_pSound = sound; in detail_AttachSoundAsTempHandle()
60 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
62 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
64 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
80 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
82 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_SequenceSoundHandle.cpp37 : m_pSound( NULL ) in SequenceSoundHandle()
67 m_pSound = sound; in detail_AttachSoundAsTempHandle()
70 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
72 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
74 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
90 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
92 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_PlayerHeap.cpp38 : m_pSound( NULL ), in PlayerHeap()
177 NW_ASSERT( m_pSound == NULL ); in AttachSound()
179 m_pSound = sound; in AttachSound()
194 NW_ASSERT( sound == m_pSound ); in DetachSound()
197 m_pSound = NULL; in DetachSound()