Lines Matching refs:m_pSound
67 WaveSoundHandle() : m_pSound( NULL ) { } in WaveSoundHandle()
121 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
149 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
182 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
200 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
211 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
239 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
281 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
306 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
330 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
358 if ( IsAttachedSound() ) m_pSound->SetSurroundPan( surroundPan ); in SetSurroundPan()
386 if ( IsAttachedSound() ) m_pSound->SetLpfFreq( lpfFreq ); in SetLpfFreq()
406 if ( IsAttachedSound() ) m_pSound->SetPlayerPriority( priority ); in SetPlayerPriority()
435 if ( IsAttachedSound() ) m_pSound->SetMainSend( send ); in SetMainSend()
462 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
483 if ( IsAttachedSound() ) m_pSound->SetChannelPriority( priority ); in SetChannelPriority()
499 bool IsAttachedSound() const { return m_pSound != NULL; } in IsAttachedSound()
538 if ( IsAttachedSound() ) m_pSound->SetId( id ); in SetId()
555 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
580 return &m_pSound->GetAmbientParam(); in GetAmbientParam()
608 return m_pSound->ReadWaveSoundDataInfo( info ); in ReadWaveSoundDataInfo()
626 return m_pSound->GetPlaySamplePosition(); in GetPlaySamplePosition()
639 internal::WaveSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()
642 const internal::WaveSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()
647 internal::WaveSound* m_pSound; variable