Searched refs:m_SceneContext (Results 1 – 6 of 6) sorted by relevance
63 this->m_SceneContext = sceneContext; in Begin()67 this->m_SceneContext->Clear(); in Begin()73 NW_NULL_ASSERT(this->m_SceneContext); in End()74 this->m_SceneContext = NULL; in End()80 NW_NULL_ASSERT(this->m_SceneContext); in VisitSceneNode()81 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode()87 NW_NULL_ASSERT(this->m_SceneContext); in VisitTransformNode()88 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode()94 NW_NULL_ASSERT(this->m_SceneContext); in VisitUserRenderNode()95 this->m_SceneContext->PushSceneNode(node); in VisitUserRenderNode()[all …]
60 : m_SceneContext( NULL ), in SmSceneCtrl()70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()125 nw::gfx::SafeDestroy(m_SceneContext); in ~SmSceneCtrl()140 m_SceneUpdater->UpdateAll(m_SceneContext); in UpdateScene()149 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()161 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()167 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()168 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()177 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()192 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()[all …]
66 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()73 nw::gfx::SceneContext* m_SceneContext;
91 : ISceneVisitor(allocator), m_SceneContext(NULL) {} in SceneTraverser()94 SceneContext* m_SceneContext; variable
629 gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()640 m_SceneContext(NULL), in SceneSystem()648 gfx::SceneContext* m_SceneContext; variable
1015 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()1074 gfx::SafeDestroy(this->m_SceneContext); in Destroy()1100 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()1106 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()1107 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()1117 this->m_SceneUpdater->UpdateAll(this->m_SceneContext); in UpdateScene()