Lines Matching refs:m_SceneContext
63 this->m_SceneContext = sceneContext; in Begin()
67 this->m_SceneContext->Clear(); in Begin()
73 NW_NULL_ASSERT(this->m_SceneContext); in End()
74 this->m_SceneContext = NULL; in End()
80 NW_NULL_ASSERT(this->m_SceneContext); in VisitSceneNode()
81 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode()
87 NW_NULL_ASSERT(this->m_SceneContext); in VisitTransformNode()
88 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode()
94 NW_NULL_ASSERT(this->m_SceneContext); in VisitUserRenderNode()
95 this->m_SceneContext->PushSceneNode(node); in VisitUserRenderNode()
96 this->m_SceneContext->PushUserRenderNode(node); in VisitUserRenderNode()
102 NW_NULL_ASSERT(this->m_SceneContext); in VisitModel()
103 this->m_SceneContext->PushSceneNode(model); in VisitModel()
104 this->m_SceneContext->PushModel(model); in VisitModel()
105 this->m_SceneContext->PushAnimatableNode(model); in VisitModel()
111 NW_NULL_ASSERT(this->m_SceneContext); in VisitSkeletalModel()
112 this->m_SceneContext->PushSceneNode(model); in VisitSkeletalModel()
113 this->m_SceneContext->PushModel(model); in VisitSkeletalModel()
114 this->m_SceneContext->PushSkeletalModel(model); in VisitSkeletalModel()
115 this->m_SceneContext->PushAnimatableNode(model); in VisitSkeletalModel()
121 NW_NULL_ASSERT(this->m_SceneContext); in VisitCamera()
122 this->m_SceneContext->PushSceneNode(camera); in VisitCamera()
123 this->m_SceneContext->PushCamera(camera); in VisitCamera()
124 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
130 NW_NULL_ASSERT(this->m_SceneContext); in VisitFog()
131 this->m_SceneContext->PushSceneNode(fog); in VisitFog()
132 this->m_SceneContext->PushFog(fog); in VisitFog()
133 this->m_SceneContext->PushAnimatableNode(fog); in VisitFog()
140 this->m_SceneContext->PushSceneNode(light); in VisitLight()
141 this->m_SceneContext->PushLight(light); in VisitLight()
142 this->m_SceneContext->PushAnimatableNode(light); in VisitLight()
148 NW_NULL_ASSERT(this->m_SceneContext); in VisitFragmentLight()
149 this->m_SceneContext->PushSceneNode(light); in VisitFragmentLight()
150 this->m_SceneContext->PushLight(light); in VisitFragmentLight()
151 this->m_SceneContext->PushFragmentLight(light); in VisitFragmentLight()
152 this->m_SceneContext->PushAnimatableNode(light); in VisitFragmentLight()
159 NW_NULL_ASSERT(this->m_SceneContext); in VisitVertexLight()
160 this->m_SceneContext->PushSceneNode(light); in VisitVertexLight()
161 this->m_SceneContext->PushLight(light); in VisitVertexLight()
162 this->m_SceneContext->PushVertexLight(light); in VisitVertexLight()
163 this->m_SceneContext->PushAnimatableNode(light); in VisitVertexLight()
170 NW_NULL_ASSERT(this->m_SceneContext); in VisitAmbientLight()
171 this->m_SceneContext->PushSceneNode(light); in VisitAmbientLight()
172 this->m_SceneContext->PushLight(light); in VisitAmbientLight()
173 this->m_SceneContext->PushAmbientLight(light); in VisitAmbientLight()
174 this->m_SceneContext->PushAnimatableNode(light); in VisitAmbientLight()
180 NW_NULL_ASSERT(this->m_SceneContext); in VisitHemiSphereLight()
181 this->m_SceneContext->PushSceneNode(light); in VisitHemiSphereLight()
182 this->m_SceneContext->PushLight(light); in VisitHemiSphereLight()
183 this->m_SceneContext->PushHemiSphereLight(light); in VisitHemiSphereLight()
184 this->m_SceneContext->PushAnimatableNode(light); in VisitHemiSphereLight()
192 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleSet()
193 this->m_SceneContext->PushSceneNode(particleSet); in VisitParticleSet()
194 this->m_SceneContext->PushParticleSet(particleSet); in VisitParticleSet()
200 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleEmitter()
201 this->m_SceneContext->PushSceneNode(particleEmitter); in VisitParticleEmitter()
202 this->m_SceneContext->PushParticleEmitter(particleEmitter); in VisitParticleEmitter()
208 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleModel()
209 this->m_SceneContext->PushSceneNode(model); in VisitParticleModel()
210 this->m_SceneContext->PushModel(model); in VisitParticleModel()
211 this->m_SceneContext->PushParticleModel(model); in VisitParticleModel()
212 this->m_SceneContext->PushAnimatableNode(model); in VisitParticleModel()